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**Node based system, with virtually unlimited attach hierarchy levels
**Node based system, with virtually unlimited attach hierarchy levels
**Advanced transparency, z-ordered
**Advanced transparency, z-ordered
−
**Custom file formats for 3D meshes, optimal use of resources
+
**Custom file formats for 3D meshes, for optimal use of resources
**Vertex lighting, software based
**Vertex lighting, software based
−
**Multiple cameras with multiple target viewpoints
+
**Multiple cameras with multiple target viewports
*Material system
*Material system