In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

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476 bytes removed ,  23:23, 1 April 2010
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Reverted edits by Pavan (Talk) to last version by PedroDharma
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The '''Twilight Hack''' was the first way to enable [[homebrew]] on a Wii without hardware modification. The Twilight Hack is used by playing a hacked game save for The Legend of Zelda: Twilight Princess which executes a homebrew application from an SD card. Examples of such homebrew .elf or .dol files can be found on the [[List of homebrew applications|Homebrew applications]] page. The Twilight Hack was created by [[Team Twiizers]].
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The '''Twilight Hack''' was the first way to enable [[homebrew]] on a Wii without hardware modification. The Twilight Hack was used by playing a hacked game save for The Legend of Zelda: Twilight Princess which executes a homebrew application from an SD card. Examples of such homebrew .elf or .dol files can be found on the [[List of homebrew applications|Homebrew applications]] page. The Twilight Hack was created by [[Team Twiizers]].
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Twilight Hack 0.1beta1 is compatible with System Menu up to [[System Menu 3.3|3.3]], 0.1beta2 is compatible with [[System Menu 3.4]]. The Twilight Hack is also compatible with [[System Menu 4.2]], using the guide in the FAQ below.
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Twilight Hack 0.1beta1 is compatible with System Menu up to [[System Menu 3.3|3.3]], 0.1beta2 is compatible with [[System Menu 3.4]]. The twilight hack is not and never will be compatible with [[System Menu 4.0]] and up. Use another [[:Category:Homebrew exploits|exploit]] from now on.
    
The source code was written to be readable, portable and reusable; most of the code was reused for [[Indiana Pwns]], and you are encouraged to use it to create your own savegame exploits (provided you follow the licensing terms of the codebase).
 
The source code was written to be readable, portable and reusable; most of the code was reused for [[Indiana Pwns]], and you are encouraged to use it to create your own savegame exploits (provided you follow the licensing terms of the codebase).
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::No. These tools merely change the container file format, it does not convert between GameCube/Wii code.
 
::No. These tools merely change the container file format, it does not convert between GameCube/Wii code.
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* Does this work with the new v4.2 System Menu update?
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* Does this work with the new v4.0 System Menu update?
::Yes, to use the Twilight Hack on System Menu 4.2, you must downgrade to 3.2, 3.3 or 3.4 using DOP-Mii, copy the corresponding Twilight Hack as normal, go into the Homebrew Channel, update to 4.2 using DOP-Mii, go back to the Homebrew Channel, and install StartPatch 4.2 with the hack: Disable HAXX,DVDX,RZDx checks along with any others you like. You can now use your Wii as normal and the hack will stay there even when you turn it off.
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::No. but [[bannerbomb]] does. It does work with 3.4 but updating is still not recommended if you can avoid it.
    
* Can we use games other than Zelda to achieve the same/similar effect?
 
* Can we use games other than Zelda to achieve the same/similar effect?
::Yes, [[Indiana Pwns‎|LEGO Indiana Jones]] or [[Smash Stack|Super Smash Bros. Brawl]] (NTSC Only) could be used.
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::Yes, [[Indiana Pwns‎|LEGO Indiana Jones]] or [[Smash Stack|Super Smash Bros. Brawl]] could be used.
    
* What about our current saves?
 
* What about our current saves?
::Backup your current save, use the Twilight Hack to install the [[Homebrew Channel]], then copy your old savefile back into place. Or, unless you are on System Menu v3.4, you can use one of the other save slots in the savefile as normal, and start the game again, whilst still keeping the Twilight Hack.
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::There's no easy way to merge saves between files. Use the Twilight Hack to install the [[Homebrew Channel]], then copy your old savefile back into place.
    
Main FAQ Page: [[Wiibrew FAQ]]
 
Main FAQ Page: [[Wiibrew FAQ]]
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== Known Bug ==
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== Known bug ==
*After you load the hacked save, the Wii Remote pointer may move to the bottom of the screen and stay there. It is purely a cosmetic bug and does not affect operation. The Wii Remote pointer will return to normal after loading a file with the hack or rebooting.
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*After you load the save, the Wii Remote pointer may move to the bottom of the screen and stay there. It is purely a cosmetic bug and does not affect operation. The Wiimote pointer will return to normal after a reboot.
    
[[Category:Homebrew]]
 
[[Category:Homebrew]]
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