In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Changes

Jump to navigation Jump to search
Line 31: Line 31:     
'''Long-overdue announcement:'''
 
'''Long-overdue announcement:'''
 +
 
Hey guys, sorry for not keeping you guys in the loop. I've had other things on my plate these past few weeks, namely school exams, girl troubles and I'm going to Japan to go stay with a host family at the end of next week, so I've been really busy. I haven't had the time to write an announcement for you guys, but if you have been checking the link Logan provided in his post, there has been quite a bit of activity behind the scenes on SRB2Wii's SVN branch. Let me list a few of them:
 
Hey guys, sorry for not keeping you guys in the loop. I've had other things on my plate these past few weeks, namely school exams, girl troubles and I'm going to Japan to go stay with a host family at the end of next week, so I've been really busy. I haven't had the time to write an announcement for you guys, but if you have been checking the link Logan provided in his post, there has been quite a bit of activity behind the scenes on SRB2Wii's SVN branch. Let me list a few of them:
   Line 42: Line 43:     
'''I think you guys need an update on what's happening:'''
 
'''I think you guys need an update on what's happening:'''
 +
 
I shall come out with this, plain and simple. We now have working controls on SRB2Wii. The old SDL GameCube framebuffer driver I was using before isn't compatible with SRB2's controls. Alam is making a brand new one based off of fbcon, which does have working support for SRB2's controls. Through using this, I can play SRB2Wii, although because Alam's new driver isn't finished, it still uses the RGB colour space while the Wii uses the YUV colour space, so the colours are off. Alam has been testing this new driver on my Wii through a remote shell and it works well so far. The driver will be finished very, very soon, I assure you. =)
 
I shall come out with this, plain and simple. We now have working controls on SRB2Wii. The old SDL GameCube framebuffer driver I was using before isn't compatible with SRB2's controls. Alam is making a brand new one based off of fbcon, which does have working support for SRB2's controls. Through using this, I can play SRB2Wii, although because Alam's new driver isn't finished, it still uses the RGB colour space while the Wii uses the YUV colour space, so the colours are off. Alam has been testing this new driver on my Wii through a remote shell and it works well so far. The driver will be finished very, very soon, I assure you. =)
  
69

edits

Navigation menu