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440 bytes added ,  18:51, 17 September 2009
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BRSTM files store sound data. They're used in Mario Kart Wii and possibly other games.
They contain an header, followed by a HEAD chunk, a ADPC chunk and a ADPC DATA chunk.
All the data in those files are big-endian, except where mentioned.
All the offsets are absolute (from begining of file), except where mentioned.
All the sizes are in bytes, except where mentioned.
=== BRSTM header ===
| 4
| Size of the whole file
|-
| 0x000C
| 4
| Unknown
|-
| 0x0010
| 4
| Offset to HEAD chunk
|-
| 0x0014
| 4
| Size of HEAD chunk
|-
| 0x0018
| 4
| Offset to ADPC chunk
|-
| 0x001C
| 4
| Size of ADPC chunk
|-
| 0x0020
| 4
| Offset to DATA chunk
|-
| 0x0024
| 4
| Size of DATA chunk
|-
| 0x0028
| 24
| Unknown/Padding (zero)
|}
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