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448 bytes added ,  18:45, 17 September 2009
←Created page with 'BRSTM files store sound data. They're used in Mario Kart Wii and possibly other games. They contain an header, followed by a HEAD chunk and a ADPC chunk. All the data in thos...'
BRSTM files store sound data. They're used in Mario Kart Wii and possibly other games.

They contain an header, followed by a HEAD chunk and a ADPC chunk.
All the data in those files are big-endian, except where mentioned.

=== BRSTM header ===

The header is 64 bytes long.

{| class="wikitable"
|-
! Offset
! Size
! Description
|-
| 0x0000
| 4
| "RSTM" (0x5253544D)
|-
| 0x0004
| 4
| Magic (0xFEFF0100)
|-
| 0x0008
| 4
| Size of the whole file
|}
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