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61 bytes added ,  12:05, 23 August 2009
m
bug update
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* <s>New algorithm based on flood fill causes stack overflow. Might be able to overcome with mesh or different implementation of same algorithm.</s>
 
* <s>New algorithm based on flood fill causes stack overflow. Might be able to overcome with mesh or different implementation of same algorithm.</s>
 
* <s>No collision detection on fighters</s>
 
* <s>No collision detection on fighters</s>
* <s>Player 4 has no army on map1 - tries to seed inside a wall. Quick fix will sort this out, but I want to do other changes at the same time.</s>
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* <s>Player 4 has no army on map1 - tries to seed inside a wall. Quick fix will sort this out, but I want to do other changes at the same time.</s> - Fixed in 0.2.6 Unreleased. Map 2 is more exciting anyway.
    
== Subpages ==
 
== Subpages ==
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