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865 bytes added ,  08:44, 22 August 2009
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== To do for next release ==  
 
== To do for next release ==  
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*Algorithm - small space for queue optimisation.
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*<s>Algorithm - small space for queue optimisation.</s>
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**Not really noticeable but could mean the drawing is the bottleneck.  
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*Fighter - colour change dependant on health.  
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*<s>Win Condition - Time limit, and if all wiimotes press a particular button then winner has most fighters</s>
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**Time is measured in game loops not seconds, so this might be a confusing option.
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*Win Condition - Time limit, and if all wiimotes press a particular button then winner has most fighters
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*<s>Army Seed Bug - check maps when loaded and move seed position if need to</s>
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**Armies are now seeded in a random position. However I cant find how to get the system time of the wii (saw it somewhere but lost it) so I am using srand(0); not ideal as now it isnt random at all. But at least the armies seed alright now.
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*Army Seed Bug - check maps when loaded and move seed position if need to
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*Fighter - colour change dependant on health. This requires actually sorting out graphics library, as current GX color.h defines Y1CbY2Cr and not RGBa as I first thought. Y1CbY2Cr is more efficient but nowhere near as understandable.
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*Maps - add some more maps
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*Maps - add some more maps. This will be done along with the graphics too as my method will be load the map into the graphics buffer and scale it (if needed) to the correct resolution, then read the buffer back pixel by pixel looking for the colour, and store in my map array.
    
== Future Releases ==
 
== Future Releases ==
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* <s>New algorithm based on flood fill causes stack overflow. Might be able to overcome with mesh or different implementation of same algorithm.</s>
 
* <s>New algorithm based on flood fill causes stack overflow. Might be able to overcome with mesh or different implementation of same algorithm.</s>
 
* <s>No collision detection on fighters</s>
 
* <s>No collision detection on fighters</s>
* Player 4 has no army on map1 - tries to seed inside a wall. Quick fix will sort this out, but I want to do other changes at the same time.
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* <s>Player 4 has no army on map1 - tries to seed inside a wall. Quick fix will sort this out, but I want to do other changes at the same time.</s>
    
== Subpages ==
 
== Subpages ==
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