Currently, the pointers to the framebuffers and the framebuffer index are stored in the <code>GameWindow</code> object as <code>private</code> members. [[Shiny Red Tank]] got around this problem by adding accessors to the <code>GameWindow</code> class. Hopefully, if there is enough demand, the accessors will be included in the next version of LWS (go ask!). | Currently, the pointers to the framebuffers and the framebuffer index are stored in the <code>GameWindow</code> object as <code>private</code> members. [[Shiny Red Tank]] got around this problem by adding accessors to the <code>GameWindow</code> class. Hopefully, if there is enough demand, the accessors will be included in the next version of LWS (go ask!). |