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Tip:  If you have a callback setup for when the user holds down on the wiimote's powerbutton, add <code>HomeMenu_Hide()</code> to this callback to tell HomeMenu to relinquish execution control.
 
Tip:  If you have a callback setup for when the user holds down on the wiimote's powerbutton, add <code>HomeMenu_Hide()</code> to this callback to tell HomeMenu to relinquish execution control.
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===Libwiisprite users===
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====Libwiisprite users====
 
Currently, the pointers to the framebuffers and the framebuffer index are stored in the <code>GameWindow</code> object as <code>private</code> members.  [[Shiny Red Tank]] got around this problem by adding accessors to the <code>GameWindow</code> class.  Hopefully, if there is enough demand, the accessors will be included in the next version of LWS (go ask!).
 
Currently, the pointers to the framebuffers and the framebuffer index are stored in the <code>GameWindow</code> object as <code>private</code> members.  [[Shiny Red Tank]] got around this problem by adding accessors to the <code>GameWindow</code> class.  Hopefully, if there is enough demand, the accessors will be included in the next version of LWS (go ask!).
  
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