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3,541 bytes removed ,  23:11, 9 December 2008
moving fixed bugs to archive page
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My cursor barely responds. It seems to only respond to rotational movements of the wiimote. What can I do to resolve this?
 
My cursor barely responds. It seems to only respond to rotational movements of the wiimote. What can I do to resolve this?
 
:If you are using a Nyko wireless nunchuck, try using the homebrew channel without the Nyko wireless receiver attached to the bottom of the wiimote.
 
:If you are using a Nyko wireless nunchuck, try using the homebrew channel without the Nyko wireless receiver attached to the bottom of the wiimote.
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== Freezes on menu, IP 0.0.0.0 ==
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On beta 8 (lastest version) and Wii 3.2E, sometimes when going to the menu (home button) the channel freezes completely (background & pointer included) during exactly 10 seconds. After that the menu appears, but on top it says "IP 0.0.0.0".
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The globe icon is usually lighted when this happens, but sometimes it unlights <!--does this word exist?--> after a few seconds of connecting.
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My Wi-Fi AP is an old D-Link DWL-900AP using WPA.
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It seems to happen randomly, but I thinks it happens mostly after using FTPii. Connecting through Internet Channel usually fixes it.
      
==Loading extra files as well as the .elf==
 
==Loading extra files as well as the .elf==
 
Not really a bug, but particularly for development it would be quite handy to have a more convenient way of sending an application's data files over the USB gecko or wifi.  This could be either something like ftpii built into the homebrew channel itself, or allowing wiiload to send whole directories.  --[[User:Bigzoid|Bigzoid]] 15:15, 11 July 2008 (CEST)
 
Not really a bug, but particularly for development it would be quite handy to have a more convenient way of sending an application's data files over the USB gecko or wifi.  This could be either something like ftpii built into the homebrew channel itself, or allowing wiiload to send whole directories.  --[[User:Bigzoid|Bigzoid]] 15:15, 11 July 2008 (CEST)
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==Meta.xml files larger than or equal to 4410 bytes cause a code dump==
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If the meta.xml file is larger than or equal to 4410 bytes, it causes HBC to code dump. It code dumps at the loading applications from SD screen. --[[User:Teknecal|Teknecal]] 11:18, 12 July 2008 (CEST)
      
==App Description (meta.xml) ==
 
==App Description (meta.xml) ==
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(spanish: cuando salgo del canal homebrew, el menu del sistema suena como si hubiera interferencia, solo pasa al usar la opcion salir en el canal hombrew, si ejecuto otra aplicacion que permita reiniciar (snes9x por ejemplo) y reinicio la wii desde alli esto no pasa) NTSC Wii, 3.2U, not chipped
 
(spanish: cuando salgo del canal homebrew, el menu del sistema suena como si hubiera interferencia, solo pasa al usar la opcion salir en el canal hombrew, si ejecuto otra aplicacion que permita reiniciar (snes9x por ejemplo) y reinicio la wii desde alli esto no pasa) NTSC Wii, 3.2U, not chipped
 
:I can confirm that this happens, exiting the Homebrew Channel on my NTSC 3.3U unmodded Wii produces slightly distorted sound on the Wii Menu and other channels/games that are run after. This bug does not happen if the system menu is returned to directly from other homebrew.  The distorted sound seems to fix itself when I power off and turn back on the Wii.  [[User:Kilroy|Kilroy]] 14:57, 20 August 2008 (UTC)
 
:I can confirm that this happens, exiting the Homebrew Channel on my NTSC 3.3U unmodded Wii produces slightly distorted sound on the Wii Menu and other channels/games that are run after. This bug does not happen if the system menu is returned to directly from other homebrew.  The distorted sound seems to fix itself when I power off and turn back on the Wii.  [[User:Kilroy|Kilroy]] 14:57, 20 August 2008 (UTC)
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==Wiimote player roles switching with homebrew channel==
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When 2 wiimotes are connected to the Wii, on launching the homebrew channel the role of player 1 and player two are swapped between the wiimotes.
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This means I have to have both my wiimotes together most of the time... really annoying
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[[User:Jamesdodd|JD]] 11:33, 25 July 2008 (CEST)
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Besides this it "rotates" all of the available wiimotes. (wiimote 1 becomes 3, 2 stays 2 and 3 becomes 1)
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If you have 2 wiimotes on before you launch the HBC player 1 and player 2 controllers switch. Also now when you exit the channel by turning on the wiimotes immediately (my friend being quite impatient and almost messed up some of the more delicate HB apps) you can actually have 2 wiimotes both as Player 1 or both as player 2 and it causes the wii to freeze and you have to hold the power button for 5 seconds to turn it off. I did not attempt this again but if you can't reproduce this and need a more detailed bug report I'd be glad to do this again. --[[User:DrMario|DrMario]] 19:01, 22 August 2008 (UTC)
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:Ive had the second issue before, where after using Ocarina to load Brawl, both Wiimotes were player 1. This happened after I had to hold the power button to turn off a few times, seeing what Brawl cheats would work. However, after about 15 seconds, they corrected themselves. [[User:Oops ur dead|oops_ur_dead]] 23:51, 3 September 2008 (UTC)
      
==WiiLoad Issues==
 
==WiiLoad Issues==
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::: mkfs.vfat -c -F 32 /dev/<path to block device, like sda>. this command makes a filesystem, vfat type, check the sectors for bad blocks, FAT32 to this block device. If this doesn't work, you may need use fdisk on it and remake the partition table, then format it again with mkfs.vfat.[[User:LoganA|LoganA]] 02:07, 12 November 2008 (UTC)
 
::: mkfs.vfat -c -F 32 /dev/<path to block device, like sda>. this command makes a filesystem, vfat type, check the sectors for bad blocks, FAT32 to this block device. If this doesn't work, you may need use fdisk on it and remake the partition table, then format it again with mkfs.vfat.[[User:LoganA|LoganA]] 02:07, 12 November 2008 (UTC)
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== HBC Doesn't Power Off Completely (when Standby Connect Enabled) ===
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From what I can tell, when using the Power Button in the HBC, the Wii seems to turn off, but it doesn't turn off the video component, which is still outputting a black screen. I have a VCR that normally switches to a blue screen when the Wii powers off, and it stays on the black screen. I can even unplug the wii video cable, which causes the VCR to produce the blue screen again, and then plug the video cable back into the Wii, which switches into the black screen.
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This only appears to be happening with the HBC, no other Wii software does this. All of this is happening during the "powered off" state, when the Wii has an orange light, and the Wii can still be turned back on normally during this state. Ooh... let me try it with WiiConnect24 turned off...
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Yup. With WiiConnect24 turned off, the Wii stops producing video output as expected. So it seems that in order to get the Wii to stop producing video output while in Standby, you need to shut down the video hardware in a slightly different/more complete way? I'm running 3.3 here, but I prefer to leave my WiiConnect24 on, as I get messages from Nintendo and the Homebrew Browser, and I like to be notified when they arrive.
 

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