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2,534 bytes added ,  17:56, 24 December 2006
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Reverted edits by 70.246.247.238 (Talk); changed back to last version by 80.131.77.91
The wii is awesome /**************************************************************/ // // Nintendo Wii Virtual Console tmd-file structure // // v.0.1 // // by Lockhool for #wiidev at efnet // 14.12.2007 /**************************************************************/ // Common labels used in this file: // magicnum - control ints or shorts found in all tmds // zeros - bytes all filled with zeros // undef - non-zero data of unknown purpose // sign - zero-terminated string padded to 64 bytes // probably used in the signing process // hash - probably 20, 512 or 1024 byte hashes // // # in front of a comment signifies entires that are // the same in each tmd-files the author checked // // !Remember the Wii has a LITTLE-ENDIAN processor. When ! // ! working with ints or shorts on none-LE machines ! // ! (e.g. PPC Mac) you need to swap the byteorder. ! typedef unsigned char u8; typedef unsigned short u16; typedef unsigned int u32;   typedef struct{ u32 file [0x1]; // name of the file to download u16 num [0x1]; // # number of the file u8 undef0 [0x1]; // might be 0x00 or 0x80 u8 undef1 [0x1]; // # 0x01 u8 zeros0 [0x4]; // # 0 u32 length [0x1]; // non-padded filelength u8 hash [0x14]; // ? maybe SHA1-hash }VC_TMD_FILE; // size: 0x30 bytes  typedef struct{ u32 magicnum0 [0x1]; // # 0x00010001 u8 hash0 [0x100]; // ? u8 zeros0 [0x3C]; // # 0 u8 sign0 [0x40]; // # Root-CA-CP u8 undef0 [0x10]; // # ? u8 code [0x4]; // game code in ascii u32 magicnum1 [0x1]; // # 0x00000001 u8 publ [0x2]; // publisher id u8 zeros1 [0x2]; // # 0 u8 undef1 [0x4]; // ? u8 undef2 [0xE]; // ? 0x80 u8 zeros2 [0x2E]; // # 0 u8 undef3 [0x8]; // ? VC_TMD_FILE files[7]; // 7 file entries u32 magicnum2 [0x1]; // # 0x00010001 u8 hash1 [0x100]; // # ? u8 zeros3 [0x3C]; // # 0 u8 sign1 [0x40]; // # Root-CA u32 magicnum3 [0x1]; // # 0x00000001 u8 sign2 [0x40]; // # CP u8 hash2 [0x104]; // # ? u32 magicnum4 [0x1]; // # 0x00010001 u8 zeros4 [0x34]; // # 0 u32 magicnum5 [0x1]; // # 0x00100000 u8 hash3 [0x200]; // # ? u8 zeros5 [0x3C]; // # 0 u8 sign3 [0x40]; // # Root u32 magicnum6 [0x1]; // # 0x00000001 u8 sign4 [0x40]; // # CA u8 hash4 [0x104]; // # ? u32 magicnum7 [0x1]; // # 0x00010001 u8 zeros6 [0x34]; // # 0 }VC_TMD; // size: 09E0 bytes
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