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2,534 bytes added ,  18:56, 24 December 2006
m
Reverted edits by 70.246.247.238 (Talk); changed back to last version by 80.131.77.91
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The wii is awesome!
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/**************************************************************/
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//
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// Nintendo Wii Virtual Console tmd-file structure
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//
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//                  v.0.1
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//
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//      by Lockhool for #wiidev at efnet
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//                                                  14.12.2007
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/**************************************************************/
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// Common labels used in this file:
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// magicnum - control ints or shorts found in all tmds
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// zeros    - bytes all filled with zeros
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// undef    - non-zero data of unknown purpose
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// sign    - zero-terminated string padded to 64 bytes
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//            probably used in the signing process
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// hash    - probably 20, 512 or 1024 byte hashes
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//
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// # in front of a comment signifies entires that are
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// the same in each tmd-files the author checked
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//
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// ! Remember the Wii has a LITTLE-ENDIAN processor. When !
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// ! working with ints or shorts on none-LE machines      !
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// ! (e.g. PPC Mac) you need to swap the byteorder.      !
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typedef unsigned char  u8;
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typedef unsigned short u16;
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typedef unsigned int  u32; 
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typedef struct{
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  u32 file [0x1]; // name of the file to download
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  u16 num [0x1]; // # number of the file
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  u8  undef0 [0x1]; // might be 0x00 or 0x80
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  u8  undef1 [0x1]; // # 0x01
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  u8  zeros0 [0x4]; // # 0
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  u32 length [0x1]; // non-padded filelength
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  u8  hash [0x14]; // ? maybe SHA1-hash
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}VC_TMD_FILE; // size: 0x30 bytes
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typedef struct{
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  u32 magicnum0 [0x1]; // # 0x00010001
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  u8  hash0 [0x100]; // ?
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  u8  zeros0 [0x3C]; // # 0
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  u8  sign0 [0x40]; // # Root-CA-CP
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  u8  undef0 [0x10]; // # ?
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  u8  code [0x4]; // game code in ascii
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  u32 magicnum1 [0x1]; // # 0x00000001
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  u8  publ [0x2]; // publisher id
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  u8  zeros1 [0x2]; // # 0
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  u8  undef1 [0x4]; // ?
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  u8  undef2 [0xE]; // ? 0x80
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  u8  zeros2 [0x2E]; // # 0
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  u8  undef3 [0x8]; // ?
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  VC_TMD_FILE files[7]; // 7 file entries
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  u32 magicnum2 [0x1]; // # 0x00010001
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  u8  hash1 [0x100]; // # ?
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  u8  zeros3 [0x3C]; // # 0
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  u8  sign1 [0x40]; // # Root-CA
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  u32 magicnum3 [0x1]; // # 0x00000001
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  u8  sign2 [0x40]; // # CP
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  u8  hash2 [0x104]; // # ?
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  u32 magicnum4 [0x1]; // # 0x00010001
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  u8  zeros4 [0x34]; // # 0
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  u32 magicnum5 [0x1]; // # 0x00100000
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  u8  hash3 [0x200]; // # ?
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  u8  zeros5 [0x3C]; // # 0
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  u8  sign3 [0x40]; // # Root
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  u32 magicnum6 [0x1]; // # 0x00000001
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  u8  sign4 [0x40]; // # CA
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  u8  hash4 [0x104]; // # ?
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  u32 magicnum7 [0x1]; // # 0x00010001
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  u8 zeros6 [0x34]; // # 0
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}VC_TMD; // size: 09E0 bytes
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