Jump to navigation Jump to search
980 bytes removed ,  18:09, 2 July 2008
no edit summary
{{Infobox homebrewapp| title = Quake| image = [[Image:QuakeWii.png]]| desc = Quake port for the Wii| type = Port/Game| author = Eluan| download = [ Google Code]| source = [ Google Code]| peripherals = {{Wiimote1}} {{nunchuck}} {{GCNController}} {{WiiZapper}} {{FrontSD}} }} This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay. == Instructions ==* Place the folder named ID1 on the root of your SD card (put PAK1.pak in this folder if you own the original Quake).* [ Download] and extract the shareware version of Quake.* Copy the PAK0.PAK file from Quake's ID1 folder, and paste it in the ID1 folder on the root of your SD card.* Make sure filenames are all uppercase.* Launch Quake.dol using your method of choice.  == Release Notes - GX 0.01 ==* Hardware graphics acceleration fully functional to glquake original specs.* A flaw is that you have to disconnect and reconnect the nunchuk when the game loads* If you have the software rendering installed on your sd card, please delete ID1/CONFIG.CFG before playing this version OR restore the default settings using the Options Menu. This is necessary because the Wiimote button mapping has changed.* Still has one bug, may hang after several levels played. Please save often and don't play dozens of levels in one sit. If any split-second hang occurs, it's sign that it may freeze completely soon. I recommend saving your progress and exiting to the loader, then reloading the game.TitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTitsTits


Navigation menu