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No change in size ,  23:13, 13 June 2008
Got bullet points right
Line 43: Line 43:  
==New Stuff==
 
==New Stuff==
 
0.1.9
 
0.1.9
#This is mainly a bugfix release, no new features included. You may need to update your sources to correctly use the display now. The examples also got updated.
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*This is mainly a bugfix release, no new features included. You may need to update your sources to correctly use the display now. The examples also got updated.
#Added a wrong size check to image loading errors. Image width and height have to be a multiple of 4.
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*Added a wrong size check to image loading errors. Image width and height have to be a multiple of 4.
#The whole screen estate is used. Pointer correction is also explained in the spritetest example.
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*The whole screen estate is used. Pointer correction is also explained in the spritetest example.
#LayerManager.SetViewWindow() fixed. Displays correctly now.
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*LayerManager.SetViewWindow() fixed. Displays correctly now.
#Fixed TiledLayer displaying (last version crashed GX) and collision detecting with sprites.
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*Fixed TiledLayer displaying (last version crashed GX) and collision detecting with sprites.
#Now doing more checks throughout the code.
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*Now doing more checks throughout the code.
    
0.1.8b
 
0.1.8b
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