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560 bytes added ,  23:12, 13 June 2008
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| display = Any
 
| display = Any
 
| author = Chaosteil, Feesh!
 
| author = Chaosteil, Feesh!
| download = [http://chaosteil.googlepages.com/libwiisprite-0.1.8.tar.gz Here]
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| download = [http://chaosteil.googlepages.com/libwiisprite-0.1.9.tar.gz Here]
 
| source = No
 
| source = No
 
}}
 
}}
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==Download & Installation==
 
==Download & Installation==
You can download the library from [http://chaosteil.googlepages.com/libwiisprite-0.1.8.tar.gz http://chaosteil.googlepages.com/libwiisprite-0.1.8.tar.gz]
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You can download the library from [http://chaosteil.googlepages.com/libwiisprite-0.1.9.tar.gz http://chaosteil.googlepages.com/libwiisprite-0.1.9.tar.gz]
 
Please refer to the README.txt for installation instructions.
 
Please refer to the README.txt for installation instructions.
    
==New Stuff==
 
==New Stuff==
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0.1.9
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This is mainly a bugfix release, no new features included. You may need to update your sources to correctly use the display now. The examples also got updated.
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Added a wrong size check to image loading errors. Image width and height have to be a multiple of 4.
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The whole screen estate is used. Pointer correction is also explained in the spritetest example.
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LayerManager.SetViewWindow() fixed. Displays correctly now.
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Fixed TiledLayer displaying (last version crashed GX) and collision detecting with sprites.
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Now doing more checks throughout the code.
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0.1.8b
 
0.1.8b
 
*Now Sprites have SetTransparency() and GetTransparency() methods. It is documentated in the documentation.
 
*Now Sprites have SetTransparency() and GetTransparency() methods. It is documentated in the documentation.
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