Line 3:
Line 3:
16 MB of ARAM stores PCM\ADPCM, but ARAM also can store extra data such as textures, animations, data, for example.
16 MB of ARAM stores PCM\ADPCM, but ARAM also can store extra data such as textures, animations, data, for example.
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Macronix DSP microcode is written in assembly you will require a assembler to assemble your code. asnd & aesnd is the homebrew dsp microcode that exist in devkitpro for the Nintendo GameCube\Wii, can mix up to 64 channels(AX\JAudio) and 16 or 32 channels(ASnd\AESnd) respectively in software.
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Macronix DSP microcode is written in assembly you will require a assembler to assemble your code. asnd & aesnd is the homebrew dsp microcode that exists in libogc for the Nintendo GameCube\Wii, can mix up to 64 channels(AX\JAudio) and 16 or 32 channels(ASnd\AESnd) respectively in software.
JAudio(JSystem) DSP microcode also seems to contain these types
JAudio(JSystem) DSP microcode also seems to contain these types