Hardware/Macronix DSP
< Hardware
Jump to navigation
Jump to search
Macronix DSP is a 16 bit programmable DSP coprocessor in the Nintendo GameCube\Wii\Wii U it was manufactured by Macronix. It has it's own ADPCM hardware decoder to off load the DSP. Audio Data is stored in Mem1 or Mem2 In Wii mode the clock speed has changed from 81MHz to 121.5MHz.
Macronix DSP microcode is written in assembly you will require a assembler to assemble your code. asnd & aesnd is the homebrew dsp microcode that exist in devkitpro for the Nintendo GameCube\Wii.
JAudio(JSystem) DSP microcode also seems to contain these types:
SRC_SQUARE_WAVE SQUARE_WAVE_25PCT SAW_WAVE PCM8 PCM16 DSP-ADPCM
Sarah DSP microcode(UCode) is written by Milo Charming Magician for the MXIC 16-bit DSP Slave Processor:
Reverb, Dolby Logic Pro II, Pitch Modulation, FIR Filter PCM8, PCM16, DSP-ADPCM, FM, PSG-Wave, PSG-Noise LFO, PG, EG(ADSR), Channel Control(Volume, Panning, Keyon, Keyoff) Particle Systems, Animation, and GBA Multiboot Decryption.
DSP Specs
Clock: 81MHz(GC) or 121.5MHz(Wii) Bits: 16bit Endian: Big Data RAM: 8KB Data ROM: 4KB Instruction RAM: 8KB Instruction ROM: 8KB (Macronix, Nintendo) Hardware Decoder: DSP-ADPCM
DSP Programs
Bootrom IPL microcode x2 (Macronix, Nintendo) DSP ARAM/Init microcode Memory Card microcode - handles memory card security & unlocking Audio System(AX) microcode - mixing, filters, Dolby Logic Pro II JAudio(JSystem) microcode - mixing, filters, Dolby Logic Pro II, effects, channels, GBA in some games GBA Multiboot microcode - decrypts GBA multiboot program
Homebrew DSP Programs
Sarah microcode - Audio System, Particle Systems, Animation, GBA Decryption ASnd microcode - mixing AESnd microcode - mixing