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16 MB of ARAM stores PCM\ADPCM, but ARAM also can store extra data such as textures, animations, data, for example.  
 
16 MB of ARAM stores PCM\ADPCM, but ARAM also can store extra data such as textures, animations, data, for example.  
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Macronix DSP microcode is written in assembly you will require a assembler to assemble your code. asnd & aesnd is the homebrew dsp microcode that exist in devkitpro for the Nintendo GameCube\Wii, can mix up to 64 channels respectively by software.
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Macronix DSP microcode is written in assembly you will require a assembler to assemble your code. asnd & aesnd is the homebrew dsp microcode that exist in devkitpro for the Nintendo GameCube\Wii, can mix up to 64 channels(AX\JAudio) and 16 or 32 channels(ASnd\AESnd) respectively in software.
    
JAudio(JSystem) DSP microcode also seems to contain these types
 
JAudio(JSystem) DSP microcode also seems to contain these types
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Sarah DSP microcode(UCode) is written by Milo Charming Magician for the MXIC 16bit DSP Slave Processor:
 
Sarah DSP microcode(UCode) is written by Milo Charming Magician for the MXIC 16bit DSP Slave Processor:
  Reverb, Dolby Logic Pro II, Pitch Modulation, FIR Filter
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  64 Channels, Reverb, Dolby Logic Pro II, Pitch Modulation, FIR Filter
 
  PCM8, PCM16, DSP-ADPCM, FM, Triangle-Wave, PSG-Wave, PSG-Noise
 
  PCM8, PCM16, DSP-ADPCM, FM, Triangle-Wave, PSG-Wave, PSG-Noise
 
  LFO, PG, EG(ADSR), Channel(Volume, Panning, Keyon, Keyoff)
 
  LFO, PG, EG(ADSR), Channel(Volume, Panning, Keyon, Keyoff)
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MPEG-2(Audio), CRI ADX(ADPCM)
    
== DSP Specs ==
 
== DSP Specs ==
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