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SDL support on Wii is currently incomplete. Although SDL is useable, '''you will likely experience problems''' until this is rectified. Please contribute any improvements you make to the [http://code.google.com/p/sdl-wii/source/checkout SDL Wii SVN].
 
SDL support on Wii is currently incomplete. Although SDL is useable, '''you will likely experience problems''' until this is rectified. Please contribute any improvements you make to the [http://code.google.com/p/sdl-wii/source/checkout SDL Wii SVN].
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SDL Wii supports 640X480 and 320X240 framebuffer resolution. The default bitdepth is 16 with RGB565 color space but better immage quality can be obtained with 24 bits (i.e. using SDL_SetVideoMode(width, height, 24, flags)).
      
== Usage ==
 
== Usage ==
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SDL has graphics, sound, and input all in one.  SDL is a very popular library used in many open source programs.  It is most commonly used in games, but it is also used in emulators and media players.  SDL is very easy to use and it is very easy to port apps that use it.
 
SDL has graphics, sound, and input all in one.  SDL is a very popular library used in many open source programs.  It is most commonly used in games, but it is also used in emulators and media players.  SDL is very easy to use and it is very easy to port apps that use it.
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SDL Wii supports 640X480 and 320X240 framebuffer resolution. The default bitdepth is 16 with RGB565 color space but better immage quality can be obtained with 24 bits (i.e. using SDL_SetVideoMode(width, height, 24, flags)).
    
=== SDL joystick mapping ===
 
=== SDL joystick mapping ===
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