Changes

162 bytes added ,  16:22, 4 January 2015
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SDL support on Wii is currently incomplete. Although SDL is useable, '''you will likely experience problems''' until this is rectified. Please contribute any improvements you make to the [http://code.google.com/p/sdl-wii/source/checkout SDL Wii SVN].
 
SDL support on Wii is currently incomplete. Although SDL is useable, '''you will likely experience problems''' until this is rectified. Please contribute any improvements you make to the [http://code.google.com/p/sdl-wii/source/checkout SDL Wii SVN].
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SDL Wii supports 640X480 and 320X240 framebuffer resolution.  
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SDL Wii supports 640X480 and 320X240 framebuffer resolution. The default bitdepth is 16 with RGB565 color space but better immage quality can be obtained with 24 bits (i.e. using SDL_SetVideoMode(width, height, 24, flags)).
    
== Usage ==
 
== Usage ==
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