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132 bytes removed ,  21:54, 8 July 2013
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{{Infobox homebrew  
 
{{Infobox homebrew  
 
|  title = MegaZeux  
 
|  title = MegaZeux  
|  image = <!-- Deleted image removed: [[Image:http://www.digitalmzx.net/archive/182/182_s0.png|250px]] -->
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|  image = [[File:Megazeux.png]]
 
|  author = Gregory Janson, Gilead Kutnick, Alistair Strachan and others  
 
|  author = Gregory Janson, Gilead Kutnick, Alistair Strachan and others  
 
|  license = GPL  
 
|  license = GPL  
 
|  website = http://www.digitalmzx.net
 
|  website = http://www.digitalmzx.net
| download = http://nintendomax.ke0.eu/WII/Homebrews/Utilitaires/MegaZeuXWii/mzx.zip <!--http://www.nintendomax.com/index.php?topic_id=10683&format=news -->
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| download = http://sourceforge.net/projects/megazeux/files/megazeux/2.82b/mzx282b-wii.zip/download
|hbb=yes
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| hbb=yes
 
}}
 
}}
 
'''MegaZeux''', or '''MZX''', is a game creation system (GCS) inspired by Tim Sweeney. MegaZeux was created in late 1994 by Gregory Janson, who formed his own company, Software Visions (now defunct). Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.
 
'''MegaZeux''', or '''MZX''', is a game creation system (GCS) inspired by Tim Sweeney. MegaZeux was created in late 1994 by Gregory Janson, who formed his own company, Software Visions (now defunct). Like ZZT, MZX was originally released as shareware and the world editor portion of the program was included for free, allowing third parties to create their own worlds without even registering.
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