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(I rewrote that oggplayer.c since the code was on the fudged side, it works just fine as it is - I just rewrote it so I could understand how the whole thing worked)
 
(I rewrote that oggplayer.c since the code was on the fudged side, it works just fine as it is - I just rewrote it so I could understand how the whole thing worked)
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As for aesndlib you probably don't need my changes to aesndlib.c, see http://forum.wiibrew.org/read.php?11,68659,68659.  I find AESND_AllocateNextFreeVoice(...) very useful in my games, since it will give you a free voice something the old sound lib use to provide, I prefer to dynamical pop of my sounds as it simplifies everything no end.
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As for aesndlib you probably don't need my changes to aesndlib.c, see http://forum.wiibrew.org/read.php?11,68659,68659.  I find AESND_AllocateNextFreeVoice(...) very useful in my games, since it will give you a free voice something the old sound lib use to provide, I prefer to dynamical pop off my sounds as it simplifies everything no end.
    
BTW what was the name of the XM file it could not play, I'll give it a go here to see if anything can be done.
 
BTW what was the name of the XM file it could not play, I'll give it a go here to see if anything can be done.
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