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{{Infobox homebrewapp
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| title = Quake
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| image = [[Image:QuakeWii.png]]
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| desc = Quake port for the Wii
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| type = Port/Game
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| author = Eluan
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| download = [http://quake-gamecube.googlecode.com/files/QuakeGX_0.01.zip Google Code]
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| source = [http://code.google.com/p/quake-gamecube/source/checkout Google Code]
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| peripherals = {{Wiimote1}} {{nunchuck}} {{GCNController}} {{WiiZapper}} {{FrontSD}}
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}}
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This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay.
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== Instructions ==
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* Place the folder named ID1 on the root of your SD card (put PAK1.pak in this folder if you own the original Quake).
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* [http://quake-gamecube.googlecode.com/files/Quake_shareware.zip Download] and extract the shareware version of Quake.
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* Copy the PAK0.PAK file from Quake's ID1 folder, and paste it in the ID1 folder on the root of your SD card.
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* Make sure filenames are all uppercase.
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* Launch Quake.dol using your method of choice.
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== Release Notes - GX 0.01 ==
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* Hardware graphics acceleration fully functional to glquake original specs.
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* A flaw is that you have to disconnect and reconnect the nunchuk when the game loads
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* If you have the software rendering installed on your sd card, please delete ID1/CONFIG.CFG before playing this version OR restore the default settings using the Options Menu. This is necessary because the Wiimote button mapping has changed.
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* Still has one bug, may hang after several levels played. Please save often and don't play dozens of levels in one sit. If any split-second hang occurs, it's sign that it may freeze completely soon. I recommend saving your progress and exiting to the loader, then reloading the game.