Difference between revisions of "Talk:Snes9x GX"
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== Feature Requests == | == Feature Requests == | ||
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+ | === Menu Background === | ||
+ | I have major trouble seeing where the 'cursor' is in the menu, because it's flat white and the cursor doesn't do much to darken the active choice. It's possible this is just my eyesight that's the problem, or my TV (I have similar issues in Smash Bros. Brawl's online waiting room), but in any case I find it very hard to see what games I'm picking and so on. Is there any way a darker background or cursor or some other way to alleviate this could be done? FCEU and VBA both work great for me due to having something like this.--[[User:GespenstM|GespenstM]] 05:51, 22 November 2008 (UTC) | ||
=== Map Funtions to Z1 and Z2 === | === Map Funtions to Z1 and Z2 === |
Revision as of 07:51, 23 November 2008
Bug Reports
Display frame rate
On 006, this doesn't work, (or at least I have it on and I don't see anything) Arromdee 02:56, 27 October 2008 (UTC)
ROMs on DVD don't work on 005 version
It's a bug of compiling option. This will be fixed in next version --Yod4z 24 september 2008 12:00 GMT+1
Nunchuk D-Pad orientation
When using remote+nunchuk, the controller preferences orient "up" to "right" on the dpad, etc etc, as if you were holding the remote sideways. this is not the most obvious configuration when using the remote. Even though the preferences screen list the directions as the correct orientation, when applied to the gameplay, it is using the 'dogbone' orientation. --Nago 21:55, 26 September 2008 (UTC)
USB thumbdrive
Fat32 formatted 8gb thumbdrive from Transcend is not working under Snes9x GX v005, but will read fine from MPlayer. Is this something known already? Alkivar 01:16, 30 September 2008 (UTC)
Can't load from DVD-R using 7z archives
I burned my SNES ROM archive to DVD-R using 7z Archives with ROMs for E,U,J inside. Some ROMs say "Out of memory" when loaded, some of them load, but the game doesn't start. The filesystem on the disc is shown, but none of the ROMs on the Disc worked. For burning I used Ashampoo Burning Studio 2008 under Windows Vista. My tree looks that way:
- DVD
|- ROMS |- SMW.7z |- [...] |- EMULATORS |- [...]
Snes9xGx is loaded from SD through the Homebrew Channel. The DVD sizes 1,6 GB. Is there any solution to my problem? 19th Oct 2008 12:00 GMT+1
Feature Requests
Menu Background
I have major trouble seeing where the 'cursor' is in the menu, because it's flat white and the cursor doesn't do much to darken the active choice. It's possible this is just my eyesight that's the problem, or my TV (I have similar issues in Smash Bros. Brawl's online waiting room), but in any case I find it very hard to see what games I'm picking and so on. Is there any way a darker background or cursor or some other way to alleviate this could be done? FCEU and VBA both work great for me due to having something like this.--GespenstM 05:51, 22 November 2008 (UTC)
Map Funtions to Z1 and Z2
How hard would it be to map a function to the Z1 and/or Z2 key on the classic controler? For example Z1 could be "save state" and Z2 could be load state"!--ajiuo 08:03, 02 November 2008 (UTC)
Internet Play
Will snes9x GX ever support 2 player games via the internet? Its seems like it might even be a good opportunity to use the Wii ID numbers to accomplish this.--Substance Dii 08:15, 02 November 2008 (UTC)
Four Players with 2 wiimotes and 2 classic controllers?
I think it would be a brilliant feature if two players could use wiimotes and two more could use attached classic contollers - fantastic for bomberman. --Sammystag 13:25, 1 November 2008 (UTC)
.Smv support?
I think .smv support might be a nice touch... Is it a possible one, though?--Taioko 11:07, 16 October 2008 (UTC)
Turbo
Would it be possible to make the turbo go faster, it seems to only make it run at 1.5 - 2.0x original speed and think that it should go more around 5.0x to 10.0x original speed. But maybe that's just me.
Is it possbile to add Hq3x display mode?
is hq3x mode to heavy for the Wii with SNES emulation and can it be implamented on snes9x gx? -Yod4z 23 september 2008 15:06 GMT+1
- I'll give this a test, see if I can make it work and look decent. --Tantric 17:07, 23 September 2008 (UTC)
- Thank you for making this Wii emulator the best one ;) Yod4z 23 september 2008 22:12 GMT+1
Exact 2x display mode
Would it be possible to have a mode which just doubles the pixels and produces 512x448 inside a 640x480 screen? (I have no idea if the Wii can produce 640x480 though...) Arromdee 02:56, 27 October 2008 (UTC)
Two mode for selecting ROMs
Can it be possible to have two ROMs selection mode like:
- ROMs listed with the file name (like actually)
- ROMs with image of the game. Like screen shoots of each game file of with an image blank for game without screen shot available.
--Yod4z 23 september 2008 22:12 GMT+1
- I'd really like to see a vastly improved ROM selector. I've been tossing around ideas about how to do this, and what to do, however. It would be really nice if someone started a website with a database of game metadata with full game names, description, release year, game category, CRC(s), region, screens, cheats, etc etc. This applies to all game systems. Maybe someone will set this up and allow the public to maintain it. If I had a database to draw data from, I could work wonders with the ROM selector. --Tantric 20:50, 23 September 2008 (UTC)
- Tantric, look up GoodTools on Wikipedia. --SquidMan 23:46, 28 September 2008 (UTC)
- I think something like this link image. Yod4z 24 september 2008 12:40 GMT+1
Control SNEs mouse with USB Mouse
I think there's no USB Hid controls on libOGC but maybe in futur this can be done ^^ --Yod4z 23 september 2008 22:12 GMT+1
Wiimote control
I remember that someone has made a version before that had different control for the wiimote. The "+" and "-" where use for "L" and "R", Home for "start" and you would access the Emulator menu with "Home" and "+" together. Basically, "select" was made by "Home" and "-". By doing could do everything with a simple wiimote !! I'd love to have this option with this version as well :) Very good job indead ! --Gerome 08:17, 25 September 2008 (UTC)
- May be Tantric can add an option to map a SNES button to two Wimmote buttons, then you can map Home&+ for START and Home&- for SELECT. I think HOME must be the button to access to menu. --[User:Yod4z|Yod4z]] 23 september 2008 142:6 GMT+1
Smart Menu DPAD Orientation
When using the remote only, the DPAD orientation for the menu should be changed to reflect this. When using Remote+Classic or Remote+Nunchuk, the Dpad orientation for menu navigation should work with the remote orientation. The same applies for FCEU and VBA GX. This should really be worked into the GX code. I also have a hunch that the bug I listed above (re: nunchuk orientation) most likely applies to the other GX emulators as well. --Nago 22:01, 26 September 2008 (UTC)
Help
Mouse support
In the features list, you mention "SNES Superscope, Mouse, Justifier support" but I can't see anything like that within the emulator. Are you sure it's in there? Am I missing something? Or is it a 005 feature that is being worked on? Grayda 06:32, 7 September 2008 (UTC)
- Yes this support are only available on 005 but the 005 is comming realy soon, i think so ;) --Yod4z 13:58 GMT+1
- Thanks for the reply. Just out of curiosity, how is the mouse controlled? Via the Wii remote with IR functionality? Or is there enough USB support where we can plug a USB mouse in and use it like a regular SNES mouse? Grayda 03:17, 9 September 2008 (UTC)
- The mouse and superscope are controlled by the Wiimote's IR. It could be a demand to futur release to add support for real USB mouse -Yod4z 11:46 GMT+1
- I would love to see real USB mouse support. My girlfriend is very keen to relive some Mario Paint memories on the Wii ;) Grayda 00:50, 11 September 2008 (UTC)
- What exactly are the controls for Mouse Support? A = left click and B = Right click? And what is a "Justifier"? Deozaan 21:05, 26 September 2008 (UTC)
- Justifier are lithgun like the superscope but from Konami. I don't have time to try other game using mouse button to see if B is the right button. You can add controls change in the snes9x page if you can try game using two mouse button. Yod4z 11:36, 27 September 2008 (UTC)
- I would love to see real USB mouse support. My girlfriend is very keen to relive some Mario Paint memories on the Wii ;) Grayda 00:50, 11 September 2008 (UTC)
- The mouse and superscope are controlled by the Wiimote's IR. It could be a demand to futur release to add support for real USB mouse -Yod4z 11:46 GMT+1
- Thanks for the reply. Just out of curiosity, how is the mouse controlled? Via the Wii remote with IR functionality? Or is there enough USB support where we can plug a USB mouse in and use it like a regular SNES mouse? Grayda 03:17, 9 September 2008 (UTC)
RTOOL
Where do you get RTOOL? I can't find it. --Suwiite September 12, 2008
I can't figure out how to set it up, it keeps coming back with an error every time I try to load off the network. --Dyamalos 08:55, 23 September 2008 (UTC)
- Since the code between the GX emulators seems to be pretty similar, maybe you'd be well served by checking out the http://wiibrew.org/wiki/Talk:FCE_Ultra_GX#Can.27t_use_SMB_.28Resolved:_Use_Wifi_for_now.29 FCE Ultra GX talk page for some information on SMB.
- Assuming the above suggestion doesn't help - it would help if you were more specific. What's the error? --Tantric 20:52, 23 September 2008 (UTC)
Why does this apps has a icon
in the peripherals ?
I was hoping that it is because you could play over internet but nothing say anything about that in the description (or I didn't see it). --Gerome 11:42, 30 September 2008 (UTC)
- Simply Wifi mean LAN, SNes9x can load ROMs from SMB then he can use the wifi connexion. The Internet use is marked by
icon. --Yod4z 15:18, 30 September 2008 (GMT+1)