Snes9x GX

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Snes9x GX
TypeConsole emulator
Downloadable via the Homebrew Browser
Downloadable via the Open Shop Channel
Wiimote4.svg SensorBar.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller DVD Loads files from SDHC cards in the Front SD slot USB mass storage device Local WiFi Internet

SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1.56. The GUI is powered by libwiigui.


  • Based on Snes9x 1.60 (with faster Blargg S-SMP module)
  • Wiimote, Nunchuk, Wii Classic, Wii Pro, Wii Super NES Classic, Wii U Pro, and GameCube controller support
  • Wii U GamePad support (requires homebrew injection into Wii U VC title)
  • Retrode/Xbox 360/Hornet controller support
  • Multi-tap support, up to 4 players
  • SNES Super Scope, Mouse, Justifier support
  • Cheat support
  • Satellaview (BS-X) support
  • Auto Load/Save Game Snapshots and SRAM
  • Custom controller configurations
  • IPS/UPS patch support
  • SD, USB, DVD, SMB, Zip, and 7z support
  • Autodetect PAL/NTSC, 16:9 widescreen support
  • Original/filtered/unfiltered video modes
  • Turbo Mode - up to 2x the normal speed
  • Zoom option to zoom in/out
  • Open Source!


Setup & Installation

Unzip the archive's contents directly to the root of your SD or USB device.

Via Homebrew Channel

The most popular method of running homebrew on the Wii is through the Homebrew Channel. If you already have the channel installed, just copy over the apps folder included in the archive into the root of your SD card.

Remember to also create the snes9xgx directory structure required. See above.

Wii Channel

wilsoff and MrNick666 were gracious enough to create an official Wii Channel. You can find it on the Downloads page.


  • You must have IOS58 to use this channel. Either upgrade to System Menu 4.3, or use the IOS58 Installer.
  • You must have Homebrew Channel 1.0.8+ running on IOS58 to run the installer. If HBC is not using IOS58, reinstall it.
  • This channel tries load /apps/snes9xgx/boot.dol from SD or USB. You must have Snes9xGX installed in one of these locations.


  1. Copy the installer files to your SD/USB device
  2. Launch the installer from HBC
  3. Click Install
  4. Done!

Loading Games

By default, roms are loaded from "snes9xgx/roms/".

Your SNES rom images must be in SMC, SFC, SWC, or FIG format. Generally, all images you find will be in this format, but if you run across one that isn't please download RTOOL which will allow you to convert the image into SMC format.

From DVD

  • ROMs can be burned to a DVD-/+R (4.7GB max size & ISO 9660 file format).

From Network (via SMB)

Using the emulator via network requires that your Wii is configured for your wireless network, and that you've set up a file share. You must provide a username, password, share name, and IP address to log in to the file server (in settings.xml). This XML file is created for you upon first loading the emulator and entering/exiting Preferences. Here's an example snippet for your XML configuration file:

<section name="Network" description="Network Settings">
   <setting name="smbip" value="" description="Share Computer IP" />
   <setting name="smbshare" value="wiifiles" description="Share Name" />
   <setting name="smbuser" value="yourusername" description="Share Username" />
   <setting name="smbpwd" value="yourpassword" description="Share Password" />

Also be sure to mirror the required directory structure within your share folder, or change the LoadFolder and SaveFolder values in the XML file. See the tinysmb page for additional information and troubleshooting.


By default, cheats are loaded from "/snes9xgx/cheats/". Cheat files must be placed in the cheats folder and named identically to the ROM name, except with a CHT extension. After putting the cheat file in the proper place and naming it correctly, you can access cheats in-game by pressing 'Home' after loading a game. A Cheats menu option should be available.

Language Patches (IPS/UPS)

IPS files must be placed in the same folder as the ROM you are loading, and named identically to the ROM name, except with a IPS extension. They will be loaded automatically upon loading the game.


In menu

GameCube Controller Wiimote.svg Wiimote.svg + Nunchuck alternative.svg ClassicController.svg Action
Gamecube D-Pad Up / Gamecube D-Pad Down or GameCube Control Stick Wiimote D-Pad Up / Wiimote D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down or Nunchuck Control Stick Classic D-Pad Up / Classic D-Pad Down or Classic Left Control Stick or Nunchuck Z Button Navigate line per line Up/Down
Gamecube A Button Wiimote A Button Wiimote A Button Classic a Button Enter to the selected menu or change selected option
Gamecube B Button Wiimote B Button Wiimote B Button Classic b Button Back to previous menu

In File explorer

GameCube Controller Wiimote.svg Wiimote.svg + Nunchuck alternative.svg ClassicController.svg Action
Gamecube D-Pad Up / Gamecube D-Pad Down or GameCube Control Stick Wiimote D-Pad Up / Wiimote D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down or Nunchuck Control Stick or Nunchuck Z Button Classic D-Pad Up / Classic D-Pad Down or Classic Left Control Stick Navigate line per line Up/Down
Gamecube D-Pad Left / Gamecube D-Pad Right or GameCube Control Stick Wiimote D-Pad Left / Wiimote D-Pad Right Wiimote D-Pad Left / Wiimote D-Pad Right or Nunchuck C Button Classic D-Pad Left / Classic D-Pad Right Down/Up one full page
Gamecube A Button Wiimote A Button Wiimote A Button Classic a Button Select item (directory or file)
Gamecube B Button Wiimote B Button Wiimote B Button Classic b Button Back to previous directory
GameCube L Trigger+GameCube R Trigger+Gamecube X Button+Gamecube Y Button or LeftGamecube C Control Stick Wiimote HOME Button Wiimote HOME Button Classic HOME Button Emulator menu

In game (by default)

These controls can be changed in "Controller Configuration" menu.

GameCube Controller WiimoteHorizontal.svg Wiimote.svg + Nunchuck alternative.svg ClassicController.svg Action
GameCube D-Pad or GameCube Control Stick Wiimote D-Pad Wiimote D-Pad or Nunchuck Control Stick Classic D-Pad or Classic Left Control Stick Snes DPad
Gamecube Y Button Wiimote 1 Button Nunchuck Z Button Classic y Button Y
Gamecube B Button Wiimote 2 Button Wiimote B Button Classic b Button B
Gamecube A Button Wiimote A Button Wiimote A Button Classic a Button A
Gamecube X Button Wiimote B Button Nunchuck C Button Classic x Button X
GameCube Z Button Wiimote - Button Wiimote 2 Button Classic - Button SELECT
GameCube START Button Wiimote + Button Wiimote 1 Button Classic + Button START
GameCube L Trigger+GameCube R Trigger+Gamecube X Button+Gamecube Y Button or LeftGamecube C Control Stick Wiimote HOME Button Wiimote HOME Button Classic HOME Button Emulator menu
GameCube L Trigger Wiimote - Button Classic L Trigger LT
GameCube R Trigger Wiimote + Button Classic R Trigger RT
Gamecube C Control StickRight Classic Right Control StickRight Turbo Mode
Gamecube C Control StickUp/Down Classic Right Control StickUp/Down Zoom In/out

In game (Superscope)

GameCube Controller Wiimote.svg Action
GameCube Control Stick Wii Remote Aim Aim
Gamecube B Button Wiimote B Button Fire button
Gamecube A Button Wiimote A Button Cursor button
GameCube Z Button Wiimote - Button Aim Offscreen
GameCube START Button Wiimote + Button Pause
Gamecube X Button (held) Wiimote D-Pad Down (held) Turbo

In game (Mouse)

GameCube Controller Wiimote.svg Action
GameCube Control Stick Wii Remote Aim Move the cursor
Gamecube A Button Wiimote A Button Left click
Gamecube B Button Wiimote B Button Right click

In game (Justifier)

GameCube Controller Wiimote.svg Action
GameCube Control Stick Wii Remote Aim Aim
Gamecube B Button Wiimote B Button Fire button
Gamecube A Button Wiimote A Button Aim Offscreen
GameCube START Button Wiimote + Button Start


4.5.5 - March 30, 2024

  • Added 2xBR, 2xBR-lv1 and DDT video filters (Hyllian)
  • Compiled with latest devkitPPC/libogc
  • Added Swedish translation (IsakTheHacker)
  • Updated translations

4.5.4 - July 31, 2023

  • Compiled with latest devkitPPC/libogc
  • Updated to newer Snes9x (bladeoner)
  • Switch to chosen video mode on first load if not automatic
  • Added frameskip option and added PAL 576p support (Tanooki16)
  • Added SNES Hi-Res Mode ON/OFF and Sprite Limit ON/OFF (Tanooki16)
  • Disabled peripheral devices by default if not selected in controller settings (Tanooki16)
  • Added support for BML-format .cht files and text scrolling for cheat names (InfiniteBlueGX)
  • Added a B/1 button press to cancel the button remapping prompt (InfiniteBlueGX)
  • Fixed default game selection menu "jump" upon startup w/classic controller (InfiniteBlueGX)
  • Fixed a crash when selecting Cancel after removing an SD/USB device and re-opening the app (InfiniteBlueGX)
  • Added option to mute game audio (InfiniteBlueGX)
  • Added 1+2+Plus menu toggle option for Wiimote (InfiniteBlueGX)
  • Added new controller configuration options for the SNES Mouse (InfiniteBlueGX)
  • Added option to choose which button/combo is used to toggle the menu (InfiniteBlueGX)
  • Added option to remap the ABXY buttons to the right analog stick (InfiniteBlueGX)

4.5.3 - June 15, 2022

  • Compiled with latest devkitPPC/libogc
  • Updated to latest Snes9x
  • Added "Enable Turbo Mode" toggle to the Video Settings menu (based on InfiniteBlueGX's code)
  • Improved forwarder support
  • Added ability to use "Original" render mode in 480p configurations (niuus)
  • Added new speeds for Super FX overclocking (niuus)
  • Added a toggle to hide/show the SRAM save button in the save menu UI (saulfabregwiivc)
  • Added Scale2x video filter and rename Scanlines filter (thanks Tanooki16!)
  • Adjusted scanline filter (Thanks Tanooki16!)

4.5.2 - March 23, 2021

  • Added support for Mayflash 2-port SNES USB adapter (thanks EthanArmbrust!)
  • Added L+R+START for back to menu for Wii Classic Controller
  • Updated French translation (thanks Tanooki16!)
  • Fixed issue with displaying screenshots

4.5.1 - February 6, 2021

  • Fixed SD2SP2 / SD gecko issues (again)

4.5.0 - January 31, 2021

  • Fixed SD2SP2 issues
  • Changed max game image dimensions to 640x480 to support screenshots
  • Fixed .bs files not appearing

4.4.9 - January 18, 2021

  • Compiled with latest devkitPPC/libogc
  • Added ability to change the player mapped to a connected controller
  • Corrected aspect ratio by changing viWidth to 644 (vaguerant)
  • Significant memory usage reductions (fonts and loading cover images)
  • Other minor fixes

4.4.8 - June 29, 2020

  • Compiled with latest devkitPPC/libogc
  • Fixed graphical glitches on GameCube port
  • Translation updates
  • Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed
  • Upstream updates for Snes9x
  • BS-X rom is now optional. If missing, will load directly into the game
  • Other minor fixes

4.4.7 - March 4, 2020

  • Fixed 3rd party controllers (again)
  • Fixed GameCube version issues with SD2SP2

4.4.6 - February 16, 2020

  • Fixed box art not working on GameCube
  • Fixed some 3rd party controllers with invalid calibration data

4.4.5 - February 1, 2020

  • Disable ROM information display by default
  • Updates from Snes9x
  • Added support for serial port 2 (SP2 / SD2SP2) on Gamecube
  • Xbox 360/Hornet controller support
  • Compiled with latest libraries

4.4.4 - October 13, 2019

  • Added retrode support (thanks revvv!)
  • Added L+R+START trigger to go back to emulator
  • Added option to show local time
  • Fixed buttons for all SNES peripherals (thanks niuus!)
  • Fixed bg_preview image (thanks Tanooki16!)
  • Fixed ZL button mapping for Wii U GamePad
  • Fixed SuperFX2 Core Speed (Yoshi's Island was running too fast)
  • Fixed Dragon Ball Z Hyper Dimension black screen
  • Reduce compile time by unmacro Tile file

4.4.3 - April 13, 2019

  • Game-specific fixes (Chou Aniki, Rendering Rangers R2, Tenshi no Uta, Circuit USA)
  • Increased maximum cheats to 150
  • Fixed BPS patch support
  • Snes9x drawing optimization (3-4% speed boost)
  • Updated to latest upstream Snes9x
  • Updated spanish translation (thanks Psycho RFG)
  • Fixed preview image not displaying on GameCube
  • Added option to not append Auto to save filenames
  • Fixed crash when used as wiiflow plugin
  • Fixed crash on launch when using network shares
  • Fixed issues with on-screen keyboard
  • Updated Korean translation

4.4.2 - January 25, 2019

  • Fixed Wii U GamePad support
  • Added ability to load external fonts and activated Japanese/Korean translations. Simply put the ko.ttf or jp.ttf in the app directory
  • Added ability to customize background music. Simply put a bg_music.ogg in the app directory
  • Updated to latest upstream Snes9x
  • Added speed hacks for Super Mario RPG and Kirby's Dreamland 3
  • Added ability to change preview image source with + button (thanks Zalo!)

4.4.1 - January 4, 2019

  • Fixed controllers with no analog sticks
  • Fixed GameCube build

4.4.0 - December 23, 2018

  • Updated core to 1.58
  • Improved WiiFlow integration
  • Added Wii U GamePad support (thanks Fix94!)
  • Added setting to change sound interpolation
  • Fixed mangled image when switching between HQ2x and scanlines filters
  • Added BS-X BIOS loading
  • Fixed Tengai Mekyou Zero black screen
  • Fixed Chou Aniki black screen
  • APU Hacks for 1.58 core to fix Earthworm Jim 2
  • Adjusted SA1 settings to fix Super Mario RPG slowdowns with 1.58 core

4.3.9 - August 24, 2018

  • Revert core completely back to Snes9x 1.52
  • Rewritten audio handling
  • Fix tinny audio issue when going from the game to the menu and back
  • Fixed random in-game crashes
  • Fixed sound issues from turbo mode

4.3.8 - August 16, 2018

  • Partially update core to 1.56 (with less accurate but faster Blargg audio core)
  • Improved audio synchronization with dynamic rate control - fixes audio crackles
  • Memory optimizations to free up more MEM1 for Snes9x
  • Disable multi pixel format support for a speed boost
  • Add MSU1 support (thanks qwertymodo!)
  • Add BPS soft-patching support (thanks qwertymodo!)
  • Allow loader to pass two arguments instead of three (libertyernie)
  • Backport some MSU1 fixes from snes9x
  • Fix a few potential crashes caused by the GUI
  • Compiled with latest libOGC/devkitPPC
  • Remove update check completely.
  • Compatibility fixes for newer devkitppc.
  • Compile fixes for Gamecube
  • Compile fixes for Linux

4.3.7 - December 9, 2016

  • Hide saving dialog that pops up briefly when returning from a game

4.3.6 - September 12, 2016

  • Added the delete save file (SRAM / Snapshot) option
  • Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI
  • Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings
  • Updated emulator credits
  • Added an option to switch between screenshots, covers, or artworks images, with their respectively named folders inside /snes9xgx at the device's root. You can set which one to show, by going to Settings > Menu > Preview Image. The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png)

4.3.5 - February 06, 2016

  • Added Fix94 wiiflow plugin mode
  • Removed sound from GUI and now gets better perfomance/FPS on games like Yoshi's Island and Kirby Dream Land 3.

4.3.4 - February 2, 2016

  • Fixed screenshot image dimensions
  • Fixed screenshot option, it no longer creates an additional "dummy" file
  • Fixed performance issues, reverted to previous vsync method
  • Removed automatic download of newer versions by Burnt Lasagna.
  • Compiled with devkitPPC r26
  • Note: If compiled with devkitPPC r27 some games, like Final Fantasy III and Chrono Trigger would crash on a battle

4.3.3 - September 3, 2015 - July 7, 2015

  • Added Cebolleto's preview image support
  • Added WiiUPro controller support
  • Added a Scanline filter option
  • Increase preview image size and reduce game list width
  • Added a background to the preview image
  • Added a Screenshot button
  • Added a "WiiuPro" button on the button mapping menu
  • Fixed the inverted color button selection that was in some option windows

4.3.2 - November 9, 2012

  • Fixed lag with GameCube controllers

4.3.1 - July 7, 2012

  • Fixed PAL support

4.3.0 - July 6, 2012

  • Support for newer Wiimotes
  • Fixed screen flicker when going back to menu
  • Improved L/R buttons for GameCube - trigger button press when 50%+ depressed
  • Improved controller behavior - allow two directions to be pressed simultaneously
  • Timing changes
  • Compiled with devkitPPC r26 and libogc 1.8.11

4.2.9 - January 14, 2012

  • More accurate pixel scaling (thanks eke-eke!)
  • Other minor changes

4.2.8 - May 15, 2011

  • Ported a few upstream game fixes for: Mutant Chronicles - Doom Troopers, Porky Pig's Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle Tech 3050
  • Added Turkish translation

4.2.7 - March 23, 2011

  • Fixed browser regressions with stability and speed
  • Reverted zones' changes to IRQ and SA-1 - these caused a performance hit

4.2.6 - March 18, 2011

  • Improved game compatibility (updated core to latest Snes9x)
  • Fixed issue with cheats not persisting
  • Improved USB and controller compatibility (recompiled with latest libogc)
  • Enabled SMB on GameCube (thanks Extrems!)
  • Added Catalan translation
  • Translation updates

4.2.5 - October 7, 2010

  • Sync with upstream SVN - fixes a few specific game issues
  • Fixed "blank listing" issue for SMB
  • Improved USB compatibility and speed
  • Added Portuguese and Brazilian Portuguese translations
  • Other minor changes

4.2.4 - August 14, 2010

  • IOS 202 support removed
  • USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
  • DVD support via AHBPROT - requires latest HBC

4.2.3 - July 22, 2010

  • Fixed broken auto-update

4.2.2 - July 20, 2010

  • Reverted USB2 changes
  • Fixed return-to-menu crash with Filtered mode

4.2.1 - July 14, 2010

  • Improved audio timing
  • Fixed 16:9 correction in Original mode
  • Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported)
  • Fixed issue with IPS patch files
  • Hide non-ROM files
  • Other minor improvements

4.2.0 - June 20, 2010

  • Fixed incorrect aspect ratio issue
  • Fixed choppy framerate issue
  • Fixed IPS/UPS patching
  • USB improvements
  • GameCube improvements - audio, SD Gecko, show thumbnails for saves
  • Other minor changes

4.1.9 - May 19, 2010

  • DVD support fixed
  • Fixed some cheats issues
  • Fixed some potential hangs when returning to menu
  • Video/audio code changes
  • Fixed scrolling text bug
  • Other minor changes

4.1.8 - April 9, 2010

  • Fix auto-save bug

4.1.7 - April 9, 2010

  • Freezing issue fixed
  • Core timing fixes, should solve some problems with some games
  • Most 3rd party controllers should work now (you're welcome!)
  • 7z crash fixed
  • GameCube only - DVD/SD Gecko fixed (thanks emukidid!)
  • Translation updates (German and Dutch)
  • Other minor changes

4.1.6 - March 30, 2010

  • New core! Updated to Snes9x 1.52. Old save states will not work!
  • DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer
  • Multi-language support (only French translation is fully complete)
  • Thank you to everyone who submitted translations
  • SMB improvements/bug fixes
  • Minor video & input performance optimizations
  • Now uses .srm files without "Auto" appended, if found
  • Added option to disable crosshair

4.1.5 - December 23, 2009

  • Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders will be automatically moved to the new location
  • File browser now scrolls down to the last game when returning to browser
  • Auto update for those using USB now works
  • Fixed scrollbar up/down buttons
  • Minor optimizations

4.1.4 - December 2, 2009

  • Fixed SMB (for real this time!)
  • Fixed snapshot loading regression

4.1.3 - November 30, 2009

  • Fixed SMB
  • Added separate horizontal/vertical zoom options
  • Improved scrolling timing - the more you scroll, the faster it goes
  • Fixed reset button on Wii console - now you can reset multiple times
  • Minor code optimizations
  • Reduce memory fragmentation - fixes out of memory crashes

4.1.2 - October 7, 2009

  • Revamped filebrowser and file I/O
  • Many, many other bug fixes

4.1.1 - September 19, 2009

  • Fixed black screen bug

4.1.0 - September 16, 2009

  • Text rendering corrections
  • SMB improvements
  • Built with latest libraries
  • Video mode switching now works properly
  • Other minor bugfixes and cleanup

4.0.9 - July 22, 2009

  • Fixed "No game saves found." message when there are actually saves.
  • Fixed shift key on keyboard
  • Text scrolling works again
  • Change default prompt window selection to "Cancel" button

4.0.8 - July 9, 2009

  • Faster SMB/USB browsing
  • Last browsed folder is now remembered
  • Fixed controller mapping reset button
  • Fixed no sound on GameCube version
  • Directory names are no longer altered
  • Preferences now only saved on exit
  • Fixed on-screen keyboard glitches
  • SRAM auto-saved on power-off from within a game
  • Prevent 7z lockups, better 7z error messages
  • Increase cheats limit from 30 to 150
  • Cheats no longer effect next game loaded - they are cleared properly

4.0.7 - June 30, 2009

  • Fixed auto-update
  • Increased file browser listing to 10 entries, decreased font size
  • Added text scrolling on file browser
  • Added reset button for controller mappings
  • Settings are now loaded from USB when loading the app from USB on HBC
  • Fixed menu crashes caused by ogg player bugs
  • Fixed memory card saving verification bug
  • Fixed game savebrowser bugs
  • Miscellaneous code cleanup/corrections

4.0.6 - May 30, 2009

  • Fixed SD/USB corruption bug
  • SMB works again
  • GUI bugs fixed, GUI behavioral improvements

4.0.5 - May 26, 2009

  • Improved stability
  • Fixed broken SDHC from HBC 1.0.2 update
  • Fixed issues with returning to menu from in-game
  • Add option to disable rumble
  • Auto-determines if HBC is present - returns to Wii menu otherwise
  • Fixed Super Scope turbo button issue
  • Miscellaneous bugfixes

4.0.4 - April 30, 2009

  • Improved scrollbar
  • Built with more stable libogc/libfat
  • Fixed rumble bug in filebrowser
  • Added confirmation prompts
  • Fixed settings saving glitches

4.0.3 - April 23, 2009

  • Settings resetting glitch fixed

4.0.2 - April 22, 2009

  • GameCube controller home trigger fixed
  • USB support fixed
  • More stable SMB support
  • Corrections/improvements to game saving/loading
  • Video mode corrections
  • hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
  • Corrections to cheat file parsing
  • Super Scope turbo now activated when holding Down button
  • Settings are now saved when exiting game menu settings area
  • Super Scope pause button now works
  • Invalid VRAM access is now allowed - should fix some homebrew games
  • New video mode selection in menu (forcing a video mode is not recommended)

4.0.1 - April 13, 2009

  • Fixed turning off autosave in menu
  • Keyboard fixed, more keys added
  • Fixed 7z loading from DVD
  • Enable auto loading and renaming of SRAM save without "Auto" in the name
  • PAL resolution fixed - no more letterboxing
  • File browser scrollbar box now draggable, arrow buttons now scroll list
  • Better handling of multiple on-screen wiimotes
  • Menu restructured - new "Game Settings" menu

4.0.0 - April 4, 2009

  • New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
  • Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
  • Onscreen keyboard for changing save/load folders and network settings
  • Menu configuration options (configurable exit button, wiimote orientation, volumes)
  • Configurable button mapping for superscope, mouse and justifier
  • New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
  • Experimental hq2x filter, contributed by michniewski

009 - January 27, 2009

  • Faster SD/USB - new read-ahead cache
  • Removed trigger of back to menu for Classic Controller right joystick
  • Fixed a bug with reading files < 2048 bytes
  • Fixed some memory leaks, buffer overflows, etc
  • Code cleanup, other general bugfixes

008 - December 24, 2008

  • Fixed unstable SD card access
  • Proper SD/USB hotswap (Wii only)
  • Auto-update feature (Wii only)
  • Rewritten SMB access - speed boost, NTLM now supported (Wii only)
  • Improved file access code
  • Resetting preferences now resets controls
  • Fixed "invalid file size" error on smaller games (eg: Space Invaders)
  • Fixed hangup in Super Mario RPG
  • Minor bug fixes

007 - November 19, 2008

  • added: SDHC support
  • added: SD/USB hot-swapping
  • added: zoom saving
  • added: IPS/UPS/PPF patch support
  • added: Qoob modchip support (thanks emukidid!)
  • added: Added console/remote power button support (Wii only)
  • added: Added reset button support - resets game (Wii only)
  • changed: Settings file is now named settings.xml and is stored in the same folder as the DOL - eg: apps/Snes9xGX/settings.xml (Wii only)
  • fixed: swc, sfc file support
  • fixed: inverted sound channels
  • fixed: some game crashes
  • fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
  • fixed: justifier support
  • fixed: superscope turbo button
  • fixed: widescreen support
  • fixed: ActRaiser 2 issues
  • fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage now can be emulated with HDMA. (zones)
  • fixed: Updated snapshot to prevent desync. Added some variables related to APU and HDMA. (gocha)
  • fixed: zoom issues (thanks eke-eke!)
  • fixed: original modes (thanks eke-eke!)
  • fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)

006 - October 15, 2008


  • added: 480p for GameCube
  • added: Sound sync
  • added: 7z support
  • changed: Faster SD/USB access (readahead cache enabled)
  • fixed: Video offset issues
  • fixed: BS-X games work now
  • fixed: Wii DVD works now
  • fixed: DVD re-enabled for GameCube
  • fixed: Nunchuk analog stick issues
  • fixed: Many crashes, memory leaks, etc


  • added: Video shift options
  • changed: Turn DVD motor off option re-enabled for GameCube

005 - September 23, 2008


  • added: Superscope/mouse/justifier support, with Wii remote
  • added: 3 render modes - Original, Filtered, Unfiltered
  • added: widescreen compensation option
  • added: DVD support on the Wii (note that many users are currently reporting problems loading from DVD- fixed in next revision)
  • changed: zoom - limited range, added reset zoom option


  • added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
  • added: cheats menu! Loads .CHT file from /snes9x/cheats folder, .CHT file name must match file name of ROM
  • added: load/save preference selector. ROM, SRAM, Freeze, and preferences are saved/loaded according to these
  • added: preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into snes9xGX.xml, or edit s9xconfig.cpp from the source code and compile.
  • added: 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB
  • added: ROM Information page
  • added: Game Menu - all game-specific options are here now: SRAM save/load, Snapshot save/load, game reload, etc
  • added: Credits page
  • fixed: sd gecko works now
  • fixed: full USB support
  • changed: menu structure
  • changed: preferences are now loaded and saved in XML format. You can open snes9xGX.xml edit all settings, including some not available within the program
  • changed: if Home button is pressed when a game is running, Game Menu pops up
  • changed: if preferences can't be loaded at the start and/or are reset, preferences menu pops up - remove to save your preferences!
  • changed: SRAM load - game reloaded automatically after loading SRAM

004 - August 5, 2008

  • added: option to disable AA filtering (snes graphics 'crisper', AA now default OFF)
  • added: mapped zooming and turbo mode to classic controller
  • added: preliminary usb support (loading)
  • changed: sram and freezes now saved by filename, not internal romname. If you have multiple versions of the same game, you can now have srams and freezes for each version. A prompt to convert to the new naming is provided for sram only.
  • changed: by default, autoload/save sram and freeze enabled

003 - July 25, 2008

  • added: alphabetical file sorting
  • added: background logo/backdrop + nicer menus
  • added: scrolling in ROM selector
  • fixed: switching between pal/ntsc ROMS doesn't mess up timings
  • fixed: GC controller config works now
  • fixed: freeze autoloading on ROM load
  • fixed: zipped ROMS should now load in a reasonable time
  • fixed: precompiled dols for autosaving to various locations (see readme)
  • changed: GC default quickload slot (to sd) (thanks kerframil)
  • changed: default load/save dirs are now "/snes9x/roms" and "/snes9x/saves/" (thanks kerframil)
  • changed: Classic X and Y defaults aren't switched
  • changed: if autosave is enabled, it doesn't ask to save SRAM anymore. It is saved in the background.
  • updated README

002 - July 21, 2008

  • added: classic and nunchuk support
  • added: all controllers can now be configured
  • added: GC version (untested)
  • changed: mappings are no longer stored in SRAM, but in config file. This means no per-game configurations, but one global config per controller.
  • one makefile to make all versions. (thanks to snes9x143 SVN)

001 - July 12, 2008

  • compiles with latest devkitppc (r15)
  • now uses libfat (can use front sd slot on wii)
  • updated menu items a bit
  • wiimote support
  • fixed: autoload sram/freeze
  • fixed: rom plays immediately after loading

Third party releases

Unofficial version with game cover support

Unofficial build of Snes9x GX version 4.1.5 with extra options:

  • Use SNES game cover images to choose game.
  • IR interface allows you to point and click on a game cover.
  • Press up or down on D-Pad to switch between 1 layer, 2 layer, or 3 layer perabola cover view.
  • Supports 3rd party classic controllers.
  • Option to use cover view or original (list) view.

Download Source

Covers should be placed in SD:\snes9xgx\Covers , but this can be configured. Covers MUST be 316X224 and in PNG format. Covers MUST have same name as game (minus the "[" , anything after it, and the space immediately before it) , but with a .png file extension.

Unnoficial version with Sixaxis Support

Unofficial build of Snes9x GX 4.3.2 with Sixaxis / DualShock 3 / PS3 Controller support created by implementing libsicksaxis v1.0.


  1. When you are playing your snes game:
  2. Press PS button on the PS3 controller.
  3. Press "+" and "-" at the same time on the wiimore to rescan for Sixaxis/Dualshocks, you will see the LED 1 on if it finds one.
  • If you want to disconnect it, press "1" and "2" at the same.