Wiimote/Extension Controllers/Classic Controller Pro
The Classic Controller Pro functions near-identically to the original classic controller. In terms of hardware, the major difference is the replacement of the two analog triggers (LT and LR) with two digital buttons.
Data Format
The Classic Controller Pro supports three versions of data format: 0x01, 0x02 and 0x03 (register at address 0x(4)A400FE). This register is writable, so you can select data format. The default data format code is 0x01.
Data Format 0x01
The Classic Controller Pro reports its information as 6 bytes of data, readable at 0x(4)A40008 and streamable using Data Reporting Modes that include Extension bytes (unused bytes are filled with 0x00). The data is packed into the six bytes as follows (after decryption):
Bit | ||||||||
Byte | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
0 | RX<4:3> | LX<5:0> | ||||||
1 | RX<2:1> | LY<5:0> | ||||||
2 | RX<0> | LT<4:3> | RY<4:0> | |||||
3 | LT<2:0> | RT<4:0> | ||||||
4 | BDR | BDD | BLT | B- | BH | B+ | BRT | 1 |
5 | BZL | BB | BY | BA | BX | BZR | BDL | BDU |
LX,LY are the left Analog Stick X and Y (0-63), RX and RY are the right Analog Stick X and Y (0-31), and LT and RT are the Left and Right Buttons (0 **OR** 31). The left Analog Stick has twice the precision of the other analog values.
BD{L,R,U,D} are the D-Pad direction buttons. B{ZR,ZL,A,B,X,Y,+,H,-} are the discrete buttons. B{LT,RT} are the digital button click of LT and RT. All buttons are 0 when pressed.
Data Format 0x02
The main difference from the data format 0x01 is that the Analog Sticks and Triggers have much higher precision: 10 bits (0-1023) and 8 bits (0-255). The Classic Controller Pro reports its information as 9 bytes of data, readable at 0x(4)A40008 (after decryption):
Bit | ||||||||
Byte | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
0 | LX<9:2> | |||||||
1 | RX<9:2> | |||||||
2 | LY<9:2> | |||||||
3 | RY<9:2> | |||||||
4 | RY<1:0> | LY<1:0> | RX<1:0> | LX<1:0> | ||||
5 | LT<7:0> | |||||||
6 | RT<7:0> | |||||||
7 | BDR | BDD | BLT | B- | BH | B+ | BRT | 1 |
8 | BZL | BB | BY | BA | BX | BZR | BDL | BDU |
LX,LY are the left Analog Stick X and Y (0-1023), RX and RY are the right Analog Stick X and Y (0-1023), and LT and RT are the Left and Right Buttons (0 **OR** 255).
BD{L,R,U,D} are the D-Pad direction buttons. B{ZR,ZL,A,B,X,Y,+,H,-} are the discrete buttons. B{LT,RT} are the digital button click of LT and RT. All buttons are 0 when pressed.
Data Format 0x03
Data format 0x03 is the same as 0x02 but there is no byte #4, e.g. analog sticks have 8 bits precision (0-255). So, the Classic Controller Pro reports its information as 8 bytes of data, readable at 0x(4)A40008 (after decryption):
Bit | ||||||||
Byte | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
0 | LX<7:0> | |||||||
1 | RX<7:0> | |||||||
2 | LY<7:0> | |||||||
3 | RY<7:0> | |||||||
4 | LT<7:0> | |||||||
5 | RT<7:0> | |||||||
6 | BDR | BDD | BLT | B- | BH | B+ | BRT | 1 |
7 | BZL | BB | BY | BA | BX | BZR | BDL | BDU |
LX,LY are the left Analog Stick X and Y (0-255), RX and RY are the right Analog Stick X and Y (0-255), and LT and RT are the Left and Right Buttons (0 **OR** 255).
BD{L,R,U,D} are the D-Pad direction buttons. B{ZR,ZL,A,B,X,Y,+,H,-} are the discrete buttons. B{LT,RT} are the digital button click of LT and RT. All buttons are 0 when pressed.
Calibration
Nintendo games calibrate the center position of the Analog Sticks upon power-up or insertion of the Classic Controller Pro.
Hardware
The classic controller pro uses several different hardware parts for its various inputs.
Input | Hardware | Circuit board surface and mounting |
---|---|---|
A | membrane switch | top |
B | membrane switch | top |
- | microswitch | top |
Home | microswitch | top |
+ | microswitch | top |
X | membrane switch | top |
Y | membrane switch | top |
Up | membrane switch | top |
Down | membrane switch | top |
Left | membrane switch | top |
Right | membrane switch | top |
Left joystick X | axial potentiometer, 30KΩ | daughterboard, through-hole |
Left joystick Y | axial potentiometer, 30KΩ | daughterboard, through-hole |
Right joystick X | axial potentiometer, 30KΩ linear | daughterboard, through-hole |
Right joystick Y | axial potentiometer, 30KΩ linear | daughterboard, through-hole |
L | switch | |
R | switch | |
ZL | ||
ZR |