WiiPhysics
This application has not been updated in some time and may be abandoned or discontinued. |
This article may require cleanup to meet WiiBrew's quality standards.
Reason: Needs cleanup |
WiiPhysics | |
General | |
---|---|
Author(s) | Beardface |
Type | Simulation game |
Version | 2.2.0b |
Licence | LGPL |
Links | |
Download | |
Website | |
Source | |
Downloadable via the Homebrew Browser | |
Downloadable via the Open Shop Channel | |
Peripherals | |
WiiPhysics is a physics playground for the Wii, much like Crayon Physics or PocketPhysics. It uses Box2D and libwiisprite.
Project Info
Video
Demo video of WiiPhysics 2.1 in action:
SVN
The svn repository can be found here: wiiphysics.googlecode.com.
Donations
Enjoy wiiphysics so much that you feel obligated to buy a beer for the developer? Feel free, I like beer!
Releases
Coming Soon - Contact me to beta test the current development build
- Changelog:
- +Added holding B to pan camera with cursor
- +Reset Camera on delete all objects
- +Added delete button (to selectively remove objects)
- +Added Camera button for setting camera (or you can still use 1)
- +Added Save/Load logic for saving and loading worlds
- +place wii physics files in /apps/wiiphysics/
- +Added on screen keyboard for saving to file.
- +Added Save/Load Buttons
- +Added New Rubber Band Joint, for all your elasticity needs
- +Added new open pen mode, you can now draw closed polygons or lines. (line rider anyone?)
- +Added zoom for clouds based on distance in sky (Realism Enhancement)
2008.10.26 - v2.2.0b
- HBC 9 compatabile
2008.08.31 - v2.2.0
- Changelog:
- +Added Weld Joint
- +Added a second player (with limited capability)
- (Second player can drag, toss, freeze, unfreeze shapes)
- +Fixed Jumping of pen drawn shapes on create
- +Fixed placement of pin (proper pin joints now)
- +Added realistic grass.
- +Fixed bugs and crashes. (Specficially related to pully)
- +Restructured backend data management system.
- +Fixed pointer detection for selecting rectangles.
- +Added Support Button
- +Increased Object Limits
2008.08.27 - v2.1.0
- Changelog:
- +Added fully scrollable world with ground
- up, down, left, right to pan (Or just move the pointer to the edge of the screen)
- +Added minimap for scrolling around world
- +Added ability to fix camera to an object for easy following around world
- Hit 1 on any object to attach camera (works best on circles and squares)
- (To detach, just hit 1 anywhere on the screen)
- +Added sky, with dynamic clouds
- (You now know when you are in freeze b/c the clouds stop moving)
- +Fixed jumping of rectangles on draw
- +Lots of bug fixes
- +Added fully scrollable world with ground
2008.08.25 - v2.0.0
- Changelog:
- +Added pen joint for moving dynamic objects
- -You can now "Throw" objects
- +Added distinction between objects that are frozen and mobile to make it obvious to the user whats frozen
- +Fixed some bugs (Including crash from drawing small boxes)
- +Keep objects from jumping when you select them
- +Improved intro screen
- +increased pen draw size
- +started on framework for zoomable worlds
- +Added pen joint for moving dynamic objects
2008.07.08 - v1.3.0
- Changelog:
- +In Game Help
- +Pen Drawing added
- +Reset Button Added
- +Added BG Music
- +Bug fixes
- +Initial action sounds (Using Sndlib)
- +Intro Screen while wiiphysics constructs
- +Main Menu
- +Added Prismatic (Slider) Joint
- +Added Settings Menu
- +Added configurable Color
- +Added configurable Density
- +Added Show/Hide Menu Button
- +Increased world size (no longer hit the bottom with too many objects)
- +Fixed layout
- +Reset velocity to 0 if you grab an object
- +Fixed Freeze Unfreeze (Hit B while you have object selected to swap)
- +Dynamic Gravity Setting GUI
- +Dynamic Restitution GUI (Change individual object bouncieness)
- +Dynamic Friction GUI
2008.06.30 - v1.2
- Changelog:
- +Removed need for /data directory, compacting wiiphysics into single boot.elf file
- +Added Undo Button
- +Pulleys, Ropes and Gears (Pin) work great now
- +Improved Icons and layout
- +Line Drawing works perfect now
- +Many Bug fixes, clean up
2008.06.29 - v1.1
- Changelog:
- +Added Line (Dynamic rectangle) Drawing
- +Clear Screen Button
- +Pulley/joint bug fixes to stop crashing!
- +fixed layout a bit
2008.06.28 - v1.0-Initial Release
Contests
To show off some of the things you can do with wiiphysics; I'm going to start doing a weekly contest. No prizes sadly (Unless someone wants to step forward to sponsor and offer up a prize. But, the winner of the contest gets to choose the next weeks contest.) (A winner will be chosen by the wednesday following the contest end date).
- Currently no contests are underway.
Bug Reporting
Any feature requests/ issues you'd like fixed should be reported here: http://code.google.com/p/wiiphysics/issues/list
Physics Tools Overview
Tools Overview:
- Select - Use this tool to select objects, hold A to drag them around, hold A on an object and press B to toggle static/dynamic
- Pen Tool - Hold A and draw a line with the pen. When you release A the ends of the line join up to form a shape.
- Circle Tool - Press A to place a circle. Use + and - to increase/decrease the size.
- Square Tool - Press A to place a square. Use + and - to increase/decrease the size.
- Clear Screen (Bomb) - Clear everything. Useful to make some space, or when things start to lag.
- Undo - Undo the previous action.
Joints
- Rope Joint - Connect two objects by a rope
- Click on two Objects to connect them
- PinJoint - Create a rotation joint using 2 objects
- Single Click on on an object(s) to set up a rotation relationship
- Clicking on a single object pins it to the screen. Clicking on two items stacked up pins those objects together (e.g. Ragdolls))
- Single Click on on an object(s) to set up a rotation relationship
- Pulley Joint = Click on three objects to set up a pulley system
- 2nd object is the pulley anchor
- Prismatic Joint = Click on two points to set up a slider joint.
- Weld Joint = Click on two objects to weld them together.
Object Control
- Mobile Objects - Select this to place dynamic objects which move and obey gravity
- Frozen Objects - Select this to place static objects which stay where you place them
Sim Control
- Run - Run the simulation.
- Stop - Freeze/pause the simulation. You should pause to place dynamic objects where you want them.
Controls
See in-game help for controls.