TetWiis

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Tetwiis
Tetwiis.png
General
Author(s)pembo
TypePuzzle game
Version1.1
LicenceFreeware
Links
Download
Website
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote.svg SensorBar.svg WiimoteHorizontal.svg ClassicController.svg

TetWiis is a Nintendo Wii Tetris clone, shamelessly based on the Nintendo DS version of Tetris. The more lines you get, the higher the score rewarded, but the faster the game gets! More score can be gained by going for double triple or quad clearances, and you are rewarded highly if you successfully attempt the back to back quad clearance! This is the classic 'marathon' mode of Tetris - play till you drop or run out of luck!

For every 10 lines you clear the level increases, along with the scores rewarded and the speed of the drop!

TetWiis is freeware, can be distributed freely and should never be charged for.

Contents

Media

Tetwiis ingame.png

Controls

Menu Controls

Wiimote

Wiimote.svg Action
Wii Remote Aim Point/choose menu item
Wiimote A Button Press to Select menu item
Wiimote HOME Button Exit Game

Classic Controller

ClassicController.svg Action
Classic - Button Options
Classic + Button Start Game
Classic HOME Button Exit Game

In Game Controls

Wiimote

WiimoteHorizontal.svg Action
Wiimote D-Pad Left Move Block Left
Wiimote D-Pad Right Move Block Right
Wiimote D-Pad Down Speeds up the block drop rate
Wiimote D-Pad Up Immediately drops the block in place
Wiimote A Button Hold Block/Swap block with already held one
Wiimote 1 Button Rotate Block Anticlockwise
Wiimote 2 Button Rotate Block Clockwise
Wiimote HOME Button Pause Game

Classic Controller

ClassicController.svg Action
Wiimote D-Pad Left Move Block Left
Wiimote D-Pad Right Move Block Right
Wiimote D-Pad Down Speeds up the block drop rate
Wiimote D-Pad Up Immediately drops the block in place
Classic R Trigger Hold Block/Swap block with already held one
Classic a Button Rotate Block Clockwise
Classic b Button Rotate Block Anticlockwise
Classic HOME Button Pause Game

Development Log

v1.1

  • Released 12th September 2010
    • Implemented clockwise/anticlockwise rotation of the blocks. Button (1) on the wiimote and (b) on the classic controller now rotate anticlockwise.
    • Adjusted the key repeat timings for improved control
    • Fixed the DOWN press release timer to give you a small amount of time before the key repeat kicks in again.
    • Implemented a pause menu (Pressing Home Button in game) where you can return to the game menu, or exit to the loader
    • Added a graphical reminder on the high score entry screen that the wiimote should be vertical
    • Resolved a few minor bugs.

v1.0

  • Released 26th August 2010
    • Enlarged Game field - game over is much closer to the top now.
    • High Score Table
    • Warning sound when you near the top of the game field
    • Implemented key repeat so you can hold down the D-PAD rather than continuously pressing
    • Sound options now saved
    • IOS58/USB Support through HBC 1.08
    • In game Sound looping improved
    • Classic Controller Support
    • Various bug fixes

v0.2b

  • Released 5th December 2009
    • Improved Block graphics
    • Added 3 in game backgrounds that change every 5 levels
    • Implemented power/reset button callbacks
    • Minor bug fixes

v0.1b

  • Released 18th November 2009
  • Initial Release


Credits & Thanks

  • All coding & Graphics by Pembo
  • Music arranged by Peter Mörck
  • Music composed originally by Rob Hubbard, Ben Daglish and Fred Gray
  • Original Game Design by Alexey Pajitnov
  • Teknecal for his tutorials
  • Elisherer for getting me going with GRRLib
  • Arikado for his MP3 code
  • mdbrim for the pcm sound code
  • Tantric for the IOS58 code
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