SYASokoban Wii
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SYASokoban Wii | |
General | |
---|---|
Author(s) | Shin-NiL |
Type | Puzzle game |
Links | |
Download | |
Portuguese Website | |
Downloadable via the Homebrew Browser | |
Peripherals | |
SYASokoban Wii is an initial port of David Joffe's (http://grayskygames.com) SYASokoban game. Still Yet Another Sokoban is an implementation of the popular Sokoban puzzle game. The goal is to push the crates onto the designated squares without getting stuck.
Features
- "Unlimited" undo
- Wiimote IR controls + path finding
- Many included levels
- Can add new sets of levels
Controls
Action | |
---|---|
point | |
move | |
move to a certain point | |
choose levels | |
undo move | |
reset stage | |
show about screen | |
exit |
Video
http://br.youtube.com/watch?v=llbse09O2zg
History
2009/01/29 v0.2
- Fixed exit message box screen
- Fixed level select screen
2009/01/17 v0.1b
- Initial release;
Known Issues / Todo List
Adjust message box screenAjust level select screen- Add background music
Special Thanks
- David Joffe for the SYASokoban original code
- mindcry, devildante, yohanes and jendave.hudson for the work with SDL port
- All Wii homebrew community
Similar game
Rokoban, a 3d Sokoban port for the Wii by Zalo.