PsyKoTrope
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PsyKoTrope | |
General | |
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Author(s) | NoNameNo |
Type | Puzzle game |
Version | 1.1 DIY |
Links | |
Download | |
Website | |
Peripherals | |
PsyKoTrope is a little box game written in less than 150 lines of GRRLIB.
NonameNo Presents "Psykotrope" v1.1 DIY (DO IT YOURSELF) Version
DIY Version: You can now design your own level easily. When you run psykotrope, the software is going to load the levels from the SD, from apps/psykotrope/levels.png
Levels are stored in a simple PNG file, and are designed like this :
- Each level is a matrix of 20*15 pixels (BLACK no box, WHITE box)
- The 16th line is to define the goal (number of boxes to be crossed off at a time for this level) (Only use WHITE pixels to define the goal)
- Number of levels is automatically computed by the game dividing the height of the PNG by 16 ;)
- The PNG has to be : W = 20, H < 1024 (and a multiple of 16 ;) ), and RGB (not indexed colors)
Have a look at the provided GameSet to really understand how it works ;)
A Real Fast compo game : "4 Hours" of coding/graphing This little game fits in less than 150 lines of GRRLIB coding ;)
Greetings to Crayon and Xane AcaDien_, teknecal, crazygoth, didinx, mk2, mnta, Muzer, Squidman
GRRLIB Home : http://grrlib.santo.fr