Abuse Wii

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Abuse Wii
Abuse-wii-icon.png
General
Author(s)Many
Ported byHunterZ
TypePlatform game
Version0.8.684.2
LicenceGPL and Public Domain
Links
Download
Website
Discussion
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg SensorBar.svg Nunchuck alternative.svg ClassicController.svg Loads files from the Front SD slot Loads files from SDHC cards in the Front SD slot USB mass storage device

Abuse is a dark 2D side-scrolling platform game developed by Crack dot Com in 1995. It features beautiful lighting, realistic animation and nasty alien-like creatures to destroy. It is now maintained by Sam Hocevar in an attempt to prevent it from vanishing from the Internet.

Wii port by HunterZ based on Sam Hocevar's source at abuse.zoy.org with Wii-specific modifications.

Contents

Getting Started

The game is primarily meant to be run on a real Wii from SD or USB via the Homebrew Channel. However, it is also possible to run it via Dolphin or Wiiload, with certain limitations.

Wii

Installation

Abuse Wii can run from either SD or USB. Just copy the abuse folder to /apps/, and the game will detect the game path by determining where boot.dol was launched from. Note that the data/ subfolder must be present for the game to work, and the save/ subfolder must be present if you want to allow settings and saved game files to be created.

Configuration

Customize the options in the included meta.xml to suit your personal tastes. All options are documented with comments explaining their function.

Starting

The Abuse icon should show up under the Homebrew Channel. Just click it and select Load.

Dolphin

Installation

Abuse Wii can also run under Dolphin, although it doesn't seem to run very well. In order to do this, you must create a working sd.raw SD card image with the Abuse Wii files under /apps/abuse.

Configuration

In order for Dolphin to be able to run Abuse Wii properly, select Config->Wii->Insert SD Card and Graphics->External Frame Buffer->Real.

There doesn't appear to be a way to pass command-line arguments when loading a .dol executable in Dolphin, so you will be stuck with the default Abuse Wii behavior.

Starting

Select Open and browse to a copy of the game's boot.dol file. Then, select Play to run the game.

Wiiload

This is mostly only useful to developers for testing changes to boot.dol without having to repeatedly reinstall the entire game.

Installation

Since Wiiload only transfers the .dol, Abuse Wii must first be installed to SD under /apps/abuse.

Configuration

Options (see meta.xml) can be passed as command-line parameters when running Wiiload, but note that you must pass a dummy parameter as the first one after boot.dol.

Starting

Start the Homebrew Channel on the Wii, and then run Wiiload with Abuse Wii's boot.dol as the first parameter.

Controls

Abuse was originally designed for keyboard + mouse on the PC. For the Wii port, these have been replaced with Nunchuk (or Classic Controller Pro held in left hand) + Wiimote using the following default mappings:

Wiimote1.svg Nunchuck alternative.svg ClassicController.svg Action
Wiimote D-Pad Classic D-Pad Scroll (unused?)
Wii Remote Aim Aim / Move Cursor
Wiimote A Button Special (e.g., running) / Right Mouse Click
Wiimote B Button Fire Weapon / Left Mouse Click
Wiimote + Button Classic + Button Next Weapon
Wiimote - Button Classic - Button Previous Weapon
Wiimote HOME Button Classic HOME Button Pause (to main menu) / Quit / Close Menu / Skip
Wiimote 1 Button Continue / Unpause (in-game Pause only?)
Wiimote 2 Button Pause (in-game)
Nunchuck Control Stick Classic Left Control Stick Move Left/Right
Nunchuck Z Button Classic ZL Button Jump / Climb Up
Nunchuck C Button Classic L Trigger Activate / Climb Down

Note that the default behavior is for jump/activate actions to be mapped only to buttons on the Nunchuk / Classic Controller Pro and not to up/down on the stick; this gives a much better level of control over jumping and activating, at a cost of less intuitive ladder climbing. As of version 0.8.684.2, however, there are several options in meta.xml to change this behavior.

Saving / Loading

Save files and other configuration data files are written to the save/ subfolder of the game's installation path. The game can be reset to a base install state by erasing all files from the save/ folder, but the save/ folder itself must be present in order for new files to be generated. Removing the save/ folder will effectively cause the game to run in a read-only mode where no settings or saved games will be saved to the disk.

To save your game in progress, find an in-game save terminal and activate it. There are many of these scattered throughout the game's levels. Once activated, a menu will appear with a list of save slots; click on the desired slot to save the game.

To load a saved game, click the blue floppy disk icon on the main menu (only present if one or more saved game files exist) then select the desired save slot.

Music

The game's music is supported via SDL Wii's embedded Timidity library. All that is required is to download a set of Timidity patches and install the .cfg file to /etc/timidity/timidity.cfg and the patches to the appropriate sub-folder(s) of /usr/local/lib/timidity.

Note that this approach seems to work for other Wii ports of SDL-based games as well; in fact, more detailed instructions and links are available on CorsixTH's page, and a recent source build of WiiDoom seems to work with it as well.

Other

Multiplayer

Although there is networking code in the game's source, it wouldn't compile out of the box on the Wii. As a result, the Wii port has been configured (at a build level) not to support it.

Editing

Also, editing mode and abuse-tool are not supported in the Wii port. Edit mode may work via command-line switches passed in from meta.xml, but this has not been tested; it is possible that there are keystrokes needed for editing that have not been mapped to Wii inputs. You should be able to use PC ports of Abuse and abuse-tool to make stuff and then run it on the Wii port, and this approach is probably easier anyways.

Building / Source Code

For those interested in the source code, it is now in a Git repository on the Abuse Wii Google Code project. Check the Source Code link in the info box on the upper-right section of this article. The Google Code project also has a Wiki page with instructions on building.

Additional Credits

  • Original game: Crack Dot Com
  • Various ports: many other contributors
  • Current Abuse SDL source maintainer: Sam Hocevar at abuse.zoy.org

Changelog

Note: Version numbering system is [Abuse major version].[Abuse minor version].[Sam Hocevar SVN revision].[Wii revision]

  • 0.8.684.2 (2013/06/13)
    • Added optional jump/climb/activate via joystick up/down (default disabled).
    • Added optional swap of shoulder button mappings for jump/climb/activate (default disabled).
    • Added configurable horizontal and vertical joystick dead zones (defaults 15.0% and 50.0%, respectively).
    • Added optional aspect ratio compensation to display the game in a 4:3 area on 16:9 screens (default enabled).
    • Added optional pixel smoothing (default enabled).
    • Added many settings to meta.xml that control the above features.
    • Modified English Lisp script to mention Wii-specific controls in the tutorial level hints. Note that this is hard-coded to reflect the default controls.
    • Built with latest libogc and latest SDL-Wii SVN.
  • 0.8.682.1 (2011/09/18)
    • Initial release.

Youtube video

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