Q1Rev
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Q1Rev | |
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General | |
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Author(s) | Izhido |
Type | Game engine |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
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A port of the original Quake engine to the Nintendo Wii, compiled using devkitPPC / libogc.
Release 3
The source code comes from Q1DS (an initial attempt to port the engine to the Nintendo DS), which, in turn, comes from the original winquake, one of the projects that can be obtained at ftp://ftp.idsoftware.com/idstuff/source/q1source.zip .
The engine is feature-complete, it plays the game at 30fps with no hiccups or any similar problems. It can also be used as a client for Internet-based gameplay, as a "unmodified" NetQuake client.
New features in this release:
- Classic Controller can now be used to play; controls are similar to those in use by the Gamecube Controller.
- Pressing [A] to aim is now optional; a Menu Option was provided for such effect.
- Bug fixes in the way the Nunchuk controller was handled, causing problems when moving on water.
The project is being hosted at http://code.google.com/p/qrevpak .
Any comments about the engine are welcome to heribertod@gmail.com.
Controls
License
Original source code (C) 1996-1997 Id Software, Inc.
Modifications (c) 2009-2010 Heriberto Delgado.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
All trademarks or registered trademarks used are properties of their respective owners.