Wiiero
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Wiiero | |
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General | |
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Author(s) | BScrk |
Type | Other game |
Version | 1.2 |
Licence | GPL |
Links | |
Download | |
Website | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
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Wiiero is a Liero clone specially developed for the Wii. Destructible terrain plays a major role in the gameplay. Wiiero is a two player game (the single player mode will be developed later).
Wiiero plays exactly the same way as Liero; it has the same game modes (Deathmatch, CTF, and Tag) and most of the same weapons. It also contains some new (optional) weapons.
Installation
- If you are using the Homebrew Channel, just copy the Wiiero directory from the archive into the apps directory on the root of your SD card. If you are using another loader, you only need "boot.dol" along with the sprites directory. Consult the documentation for your loader of choice for the appropriate location to place these files.
- Launch the game using your loader.
You can also install Wiiero via the Homebrew Browser.
How to play
Note: You must connect two wiimotes to your wii, otherwise you will be unable to play.
Select "Play Wiiero" from the main menu by using the select/enter button (see controls section for more info) and you will be presented with a weapon selection screen. You can choose each weapon individually using the D-Pad or simply randomize them all by holding down the back/return button (again, see controls section). When both players have finished by pressing their select/enter button again, they will spawn in the arena. You will then be able to shoot, jump, dig, change your weapon, and use your ninja rope!
Controls
At the moment there are only two different methods of control; one being the Wiimote + Nunchuk and the other being the Wiimote by itself (held horizontally). Classic and Gamecube controller support is planned to be implemented in the future.
Action | ![]() |
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Move Through Options | ![]() ![]() |
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Toggle/Cycle Choices | ![]() ![]() |
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Select/Enter/Finalize | ![]() |
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Go Back/Return | ![]() |
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Controls During Gameplay
Game modes
Wiiero has 3 different types of gameplay, each with different objectives for winning. These modes are controlled from the "option" menu.
Deathmatch
This is the default mode. The goal of the "deathmatch" mode is simply killing your opponent more times than they kill you. Each player has a limited number of lives and whoever runs out of them first is declared the loser of the match. You can define the number of lives for both players in the "option" menu.
Tag
The goal of the tag mode is to make your enemy "it" by killing them. When a player is "it", his time counter begins to decrease. When a player's time counter reaches zero, they have lost. However, if the "it" player manages to kill their enemy before the time reaches zero, the other player becomes "it". Therefore, if you are not "it" then you will probably want to run away! The counter time limit can be modified in the "option" menu.
CTF
In the "capture the flag" mode, you will need to get your opponents flag from somewhere on the map (random) and take it back to your home, giving you 1 point. However, to pick up your opponents flag, he must not be in possession of your own flag. Otherwise you will need to kill him! The first player accumulating the defined number of flag captures wins. You can modify the capture limit in the "option" menu.
Weapons
Each player has 5 weapons which he can choose at the beginning of the game (or let the random choice do it for him for more challenge!). Wiiero has 37 weapons which were available in the original Liero game, and 21 new weapons that you can toggle on or off from the options menu. When using a weapon, the ammo gauge decreases depending on the amount of shots for that weapon. Once the ammo is at 0, a reload time is necessary before using your weapon again. The reload time can be modified in the "option" menu. If you change weapons during a reload, the reload timer is paused until you switch back to that weapon. See the Weapons Guide for more detailed information on each weapon.
Screenshots
To do list
High Priority
- Nothing
Medium Priority
- Add Wiimote pointing on aim management
- AI implementation (needed for PSP version)
- Code review before source release
- Add maps support
- Add map edition tools
Low Priority
- Add skin management
Bugs and Reporting
Wiiero 1.2
- no known bug
Wiiero 1.1
SDL error on new homebrew channel(fixed in version 1.2)No sound(done in version 1.2)Explosives sticks have to explode on player contact(done in version 1.2)
Wiiero 1.0
Nunchuk unplugging not supported(done in version 1.1)Resolution configuration (unabled in V1.0)(done in version 1.1)End game screen pause too short(done in version 1.1)
There is currently no bug tracker for Wiiero. Feel free to send an email (wiiero@free.fr) if you would like to report some bug or ideas. You can also post bugs here.
Changelog
Release 1.2: 2009-10-23
- Ninja rope tention control added
- GameCube and Classic pads supported
- Sound and music added (with Binaerpilot musics)
- Multilanguage handler added
- Some bugs fixed
- New options added into option menu (new option page)
- Explosive weapon explode on player contact
- Rendering engine optimisation
- Color pallet reviewed
- "Restart game" option added
Release 1.1: 2008-10-18
- Wii Resolution config implemented (Warning: Can slow down the game in case of large explosions)
- Nunchuk unplugging fixed
- Wiimote detection improved (in game switch on support)
- Some English & typo correction (thanks to Flark)
- Missile weapon command implemented
- Some others little fixes
- Some weapons characteristics changed
- Weapons name reviewed
- 1 new weapon: Controled nuke larpa!
- Scrolling effect at the resurrection of a player
Release 1.0: 2008-10-11
- First Wii release
- "How To Play" & "About" menu added
- Resolution support (PC)
- Some little fixes
Beta 3: 2008-09-18
- Configuration options added
- Load & save config implementation done
- Performance profiling
Beta 2: 2008-08-12
- First Wii Port
- Some bug fixes
- PC & PSP sound layer
- Game modes implementation done
Beta 1: 2008-07-08
- First PSP Port
- Performance profiling
- Extra weapons implementation done
- Some bug fixes
Alpha 1: 2008-06-20
- Weapons implementation done
Initial: 2008-05-20
- Beginning of the project