Neko Project II
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- Not to be confused with Neko Project II Wii.
Neko Project II | |
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General | |
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Author(s) | Yui |
Ported by | Rako |
Type | Computer emulator |
Links | |
Download | |
Source Included | |
Peripherals | |
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Introduction
This emulator is a port to Wii of NP2 (Neko Project II), NEC PC-9801 emulator, programmed by Yui. The policy of this port is the minimum change. You must not ask Yui about this Wii version.
original (not including wii) NP2 site (only in Japanese): http://www.retropc.net/yui/np2.html
Features
- resume
- USB-mouse & USB-keyboard
- snapshot (bmp or gif) in Other-menu
- state save & load (five) in Other-menu
Requirements
- USB-keyboard (may be able to execute all solo-play games without USB-Keyboard by editing /np2/np2.cfg)
How to set up
1) Copy the contents in the SD_root to your SD or SDHC card.
2) Copy game roms files (ex., .d88, .hdi, [no .D88]) to np2 directory.
How to use
The on-off of the main menu is toggled by pressing wiimote plus button when pointing monitor.
Select the FDD1->Open menu, and select a game.
Next, select the Emulate->Reset menu.
If you read in Japanese, check the following site.
http://www.retropc.net/yui/np2help.html
Controls
Vertical wiimote (when pointing monitor)
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Action |
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Menu on/off |
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Select menu item |
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Quit |
Horizontal wiimote [default]
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Keyboard key |
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Arrows |
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Space |
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Return |
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Escape |
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x |
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z |
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(Quit) |
When you quit this emulator, you can resume by checking resume check-box in the Configure menu.
You can configurate the allocations from keyboard keys to wiimote buttons by editing /np2/np2.cfg file (no user interface). If you want to change the allocations, change the values of wpad_button_? (?=a, b, plus, minus, 1, 2, right, left, down, and up) according to the numbers in key_numnerlist.txt file.
Known issues
1) When running for the first time, this emulator will automatically convert the true-type font (default.ttf), sazanami free font, to font.tmp. This conversion makes you wait for several minutes. But, once it has completed the conversion, this emulator does not make you wait. If you want to use another font, delete /np2/font.tmp and /np2/default.ttf, and copy your favorite true-type font to /np2 directory as 'default.ttf'.
2) The game roms can be selected only in /np2/.(Because of libfat .....,and my poor programming ability ;-)
3) The bottom of screen is black (640x80). (Bacause SDL library support the popular size (640x480) perfectly, but NEC traditional size (640x400) maybe be not well supported.)
Others
np21.dol: Please guess what this executable file is. The np21 emulates 80386 CPU while the np2 emulates 80286 CPU. The np21 may execute some games that cannot be exuecute by np2.
Brief Change Log
- Oct. 2, 2009 ver. 0.83 alpha6
- support states save & load
- support snapshot (bmp and gif)
- Sep. 26, 2009 ver. 0.83 alpha5
- based on ver. 0.83 core
- comile np21 (maybe 9821 emulator)
- Sep. 19, 2009 ver. 0.81a alpha5
- can change allocations from keyboard keys to wiimote buttons
- Sep. 11, 2009 ver. alpha4
- allocate some keybord keys to wiimote buttons
- Sep. 4, 2009 ver. 0.81a alpha3
- Manipulation of the menu by wiimote instead of USB-mouse
- Sep. 2, 2009 ver. 0.81a alpha2
- Recompile for no use of Japanese message in the menu
- Sep. 1, 2009 ver. 0.81a alpha1
- Initial release (a part of messages of menu is in Japanese)
Credits
- Original developer of np2
- Many developers of the libraries and systems tools such as libogc, SDL-wii, etc..