Goblin's Cube
This is an old revision of this page, as edited by Sponters (talk | contribs) at 00:46, 6 May 2009. It may differ significantly from the current revision. |
Goblin's Cube | |
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General | |
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Author(s) | Sponters |
Type | Game |
License | GNU General Public License v2.0 |
Links | |
[[download|Download]] | |
[[code.google.com|Website]] | |
[[source|Source]] | |
Peripherals | |
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Goblin's Cube is Rubik's Cube game that uses the wiimote's and nunchuck's accelerometers to control the cube.
Controls
The game's current version assumes that the wiimote will be held with the right hand and the nunchuck with the left hand.
Orientation
Cube
At any moment the cube has one face called the "Front" face, which is always visible on the screen. Using this face as reference, the game defines the other faces as: "Top", "Bottom", "Left", "Right" and "Back".
Hands
The wiimote's and the nunchuck's motion detection are used to move the hands around the cube. Each hand has only six possible positions available, depending on which axis (relative to the control) the gravity vector is pointing, as shown in the following table.
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Right hand
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Action |
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Shortcuts to turn the whole cube |
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Hold the cube (used to change the front face) |
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Hold the current piece (used to rotate a face) |
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Win the game button !!! |
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Restart game |
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Undo |
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Exit |
Left hand
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Action |
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Look around at the side faces of the cube |
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Hold the cube (used to change the front face) |
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Hold the current piece (used to rotate a face) |