In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Goblin's Cube

From WiiBrew
Jump to navigation Jump to search
Goblin's Cube
GobliscubeLogo.png
General
Author(s)Sponters
TypeGame
LicenseGNU General Public License v2.0
Links
[[download|Download]]
[[code.google.com|Website]]
[[source|Source]]
Peripherals
Wiimote.svg Nunchuck alternative.svg

Goblin's Cube is Rubik's Cube game that uses the wiimote's and nunchuck's accelerometers to control the cube.

Controls

The game's current version assumes that the wiimote will be held with the right hand and the nunchuck with the left hand.

Orientation

Coordinate system used by Wii Remote

Cube

At any moment the cube has one face called the "Front" face, which is always visible on the screen. Using this face as reference, the game defines the other faces as: "Top", "Bottom", "Left", "Right" and "Back".

Hands

The wiimote's and the nunchuck's motion detection are used to move the hands around the cube. Each hand has only six possible positions available, depending on which axis (relative to the control) the gravity vector is pointing. These


Right hand

Wiimote.svg Action
Wiimote D-Pad Shortcuts to turn the whole cube
Wiimote A Button Hold the cube (used to change the front face)
Wiimote B Button Hold the current piece (used to rotate a face)
Wiimote 1 Button Win the game button !!!
Wiimote 2 Button Restart game
Wiimote - Button Undo
Wiimote HOME Button Exit

Left hand

Nunchuck alternative.svg Action
Nunchuck Control Stick Look around at the side faces of the cube
Nunchuck C Button Hold the cube (used to change the front face)
Nunchuck Z Button Hold the current piece (used to rotate a face)