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SYASokoban Wii

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SYASokoban Wii
SYASokobanWii.png
General
Author(s)Shin-NiL
TypeGame
Links
[[Syasokoban-0.2.zip|Download]]
[[shinnil.co.cc (portuguese)|Website]]
Source
Peripherals
Wiimote1.svg SensorBar.svg


Description

SYASokoban Wii is a initial port of David Joffe's (http://grayskygames.com) SYASokoban game. Still Yet Another Sokoban is an implementation of the popular Sokoban puzzle game. The goal is to push the crates onto the designated squares without getting stuck.

Features

  • "Unlimited" undo
  • Wiimote IR controls + path finding
  • Many included levels
  • Can add new sets of levels


Controls

Wiimote.svg Action
Wii Remote Aim point
Wiimote D-Pad move
Wiimote A Button move to a certain point
Wiimote + Button choose levels
Wiimote - Button undo move
Wiimote 1 Button reset stage
Wiimote 2 Button show about screen
Wiimote HOME Button exit


Video

http://br.youtube.com/watch?v=llbse09O2zg


History

2009/01/29 0.2

  • Fixed exit messagem box screen
  • Fixed level select screen

2009/01/17 0.1b

  • Initial release;


Known Issues / Todo List

  • Adjust message box screen
  • Ajust level select screen
  • Add background music


Special Thanks

  • David Joffe for the SYASokoban original code
  • mindcry, devildante, yohanes and jendave.hudson for the work with SDL port
  • All Wii homebrew community