In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Flipem

From WiiBrew
Jump to navigation Jump to search
FlipEm
Flipem.png
General
Author(s)Yossi
TypeGame
Version0.1
LicenseHave fun with it :)
Links
[[Download|Download]]
[[Source|Source]]
Peripherals
Wiimote1.svg

Overview

FlipEm is a game where you try to get all the squares on the board to have an X in them. When a square is flipped, it gets an X if it was empty, or clears out the X if there was already one there. When you click a square, it and the four around it in a + shape get flipped. Squares off the edge of the board are ignored.

Controls

Wiimote
Button Action
Wii Remote Aim Move Pointer
Wiimote A Button Click/Choose Square
Wiimote B Button Clear Board/Start Over
Wiimote + Button Board Size ++
Wiimote - Button Board Size --
Wiimote HOME Button Exit to Loader

Issues

Random crash when you least expect it. I am unable to recreate it, but I have seen it happen several times. If you can look at the code and tell me what's wrong I'll give you credit. I think it has to do with the pointer but I don't know enough to be sure or know how to fix it.

Here's a thought on your crash: You are using the ir data without checking ir0.valid. I can't remember if I've seen this myself or not, but it seems possible that the ir data is outside the range you are expecting if the data isn't valid. See How_to_use_the_Wiimote for an example. Alternatively (or maybe Also) you can check that the values you are passing to Flip/Draw/etc are within the range you expect. I hope this helps. --PaceMaker 18:56, 20 October 2008 (UTC)