/title/00000001/00000002/data/tmds.sys
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This is an old revision of this page, as edited by Lukegb (talk | contribs) at 16:06, 1 June 2008. It may differ significantly from the current revision. |
This is about a file stored inside the Wii called Tmds.sys. The file is stored at "//title/00000001/00000002/data/tmds.sys". Each channel/save/vc-game you have on your Wii has its own entry in this file. For more information about the TMD-format, and documentation on some offsets found here (I kept the same names), see TMD File Structure. Each entry has the following syntax: (in C-structs, because they're easy to handle)
typedef struct { u32 unknown; // Always 0x0100 u32 title_id; // Content ID, output as: char [4] u32 unknown2; // Unknown, seen values: 0x0208 (index?) u32 padding [32]; u32 sig_type; // Unknown, seen values: 0x010001 (sig_type maybe) u8 sig [256]; // Signature u32 padding2 [15]; u8 issuer[26]; // Syntax: Root-CA%08x-CP%08x u32 padding3 [10]; u32 unknown3; // Always 0x04000100 u32 title_id2; // Content ID, again u32 title_type; // 0x01 when cid2[0] == 'R' or when cid[0] == '.\0'. It's 0x00 if cid[0] == '1'. u16 group_id; // 0x200 or 0x300 if cid2[0] == '.\0', 0x400 when cid2[0] == '1'. //If cid[0] == 'R', this is usally a number (in ASCII), but it can contain letters, I have seen one 'D'. u32 unknown [6]; // Really wierd, includes "Egg" quite often. u32 final_padding [6]; } tmds-entry;
The issuer is always Root-CA1-CP4 here.
Please feel free to improve the contents of this page. I could use your thoughts.