Title metadata
Title metadata (aka TMD) is a format used to store information about a title and all its installed contents, including which contents they consist of and their SHA1 hashes.
TMDs seem to have been originally intended to all be stored in /title/00000001/00000002/data/tmds.sys, much like ticket.sys on the iQue Player; on release consoles, most TMDs are still stored there, but the TMD files actually used are stored in separate title.tmd files.
Structure
Signed blob header
Absolute offset | Length | Description |
---|---|---|
0x000 | 4 | Signature type (always 0x10001 for RSA-2048 w/ SHA-1) |
0x004 | 256 | Signature covering the main header as well as all CMDs |
0x104 | 60 | Padding for 64-byte alignment |
Main header
Absolute offset | Length | Description |
---|---|---|
0x140 | 64 | Certificate issuer |
0x180 | 1 | Version |
0x181 | 1 | ca_crl_version |
0x182 | 1 | signer_crl_version |
0x183 | 1 | Is vWii (1 for vWii titles, 0 for normal titles) |
0x184 | 8 | System Version (the IOS that the title needs, Set to 0 for IOS itself. For the boot2, this is identical to the boot2 version.) |
0x18C | 8 | Title ID |
0x194 | 4 | Title type |
0x198 | 2 | Group ID |
0x19A | 2 | Zero |
0x19C | 2 | Region (0: Japan, 1: USA, 2: Europe, 3: Region Free, 4: Korea) |
0x19E | 16 | Ratings |
0x1AE | 12 | Reserved |
0x1BA | 12 | IPC Mask |
0x1C6 | 18 | Reserved |
0x1D8 | 4 | Access rights (flags for DVD-video access and full PPC hardware access) |
0x1DC | 2 | Title version |
0x1DE | 2 | Number of contents (nbr_cont) |
0x1E0 | 2 | boot index (content index for boot file. For Broadway titles, this is typically the NAND Boot Program. For Starlet titles, this is the main binary with the kernel/ES/FS, or the single binary for monolithic IOSes) |
0x1E2 | 2 | Minor version (unused - the term typically refers to the lower half of the main version instead) |
Content metadata (CMD)
Following the main header (starting at offset 0x1E4) is a list of CMDs (one per content).
Offset | Length | Description |
---|---|---|
0x00 | 4 | Content ID |
0x04 | 2 | Index |
0x06 | 2 | Type (0x0001: Normal, 0x4001: DLC, 0x8001: Shared) |
0x08 | 8 | Size |
0x10 | 20 | SHA1 hash |
Certificates
Offset | Length | Description |
---|---|---|
0x000 | 4 | Signature type |
0x004 | 256 | Signature |
0x104 | 64 | Issuer |
0x124 | 4 | Public Key Type |
0x128 | 64 | Name |
0x12C | 4 | Date |
0x16C | Public Key |
Example code application
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
/* On a 32bit system, long is only 4 bytes- use long long instead */
typedef unsigned long u64;
typedef struct {
u32 cid; // content id
u16 index; // # number of the file
u16 type; // normal: 0x0001; dlc: 0x4001; shared: 0x8001
u64 size;
u8 hash [20]; // SHA1 hash content
} content_record; // size: 0x24 bytes
enum sig_type {
RSA_2048 = 0x00010001,
RSA_4096 = 0x00010000
};
// High 32 bits of the title ID
enum title_type : u32 {
System = 0x00000001,
Game = 0x00010000,
Channel = 0x00010001,
SystemChannel = 0x00010002,
GameWithChannel = 0x00010004,
DLC = 0x00010005,
HiddenChannel = 0x00010008,
};
// title_type (offset 0x194)
enum title_flags {
// All official titles have this flag set.
Default = 0x1,
Unknown_0x4 = 0x4,
// Used for DLC titles.
Data = 0x8,
Unknown_0x10 = 0x10,
// Seems to be used for WFS titles.
Maybe_WFS = 0x20,
Unknown_CT = 0x40,
};
typedef struct {
u32 sig_type;
u8 sig[256];
u8 fill1[60];
u8 issuer[64]; // Root-CA%08x-CP%08x
u8 version;
u8 ca_crl_version;
u8 signer_crl_version;
u8 vwii;
u64 sys_version;
u64 title_id;
u32 title_type;
u16 group_id; // publisher
u8 reserved[62];
u32 access_rights;
u16 title_version;
u16 num_contents;
u16 boot_index;
u16 fill2;
content_record contents[num_contents];
} tmd;
The tmd is then followed by a chain of certificates, where each certificate is of the general form
u32 sig_type; //
u8 sig[256]; // 256 for RSA_2048, 512 for RSA_4096
u8 issuer[32];
u32 key_type; // the type of public key
u8 name[64]; // name of thing being signed
u8 key[...];
There is also a structure called a TmdView which is select sections of the Tmd. It has a length of 0x60+0x10*number_of_contents. The structure is somewhat like this [as returned by ES_GetTmdView] :
struct tmd_view_content_t
{
uint32_t id;
uint16_t index;
uint16_t type;
uint64_t size;
};
struct tmd_view_t
{
uint8_t version; // 0x0000;
uint8_t filler[3];
uint64_t ios_title_id; //0x0004
uint64_t title_id; // 0x00c
uint32_t title_type; //0x0014
uint16_t group_id; //0x0018
uint8_t reserved[0x3e]; //0x001a this is the same reserved 0x3e bytes from the tmd
uint16_t title_version; //0x0058
uint16_t number_contents; //0x005a
tmd_view_content_t contents[]; //0x005c
};