Difference between revisions of "FridgeMagnets"
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(Updates for 0.23) |
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Line 4: | Line 4: | ||
| type = other game | | type = other game | ||
| author = [[User:Titmouse|Titmouse]] | | author = [[User:Titmouse|Titmouse]] | ||
− | | version = 0. | + | | version = 0.23 |
| language = English | | language = English | ||
| download = Media:FridgeMagnets.zip | | download = Media:FridgeMagnets.zip | ||
Line 57: | Line 57: | ||
'''Version 0.01''' - 03/04/2010 | '''Version 0.01''' - 03/04/2010 | ||
− | First Release | + | *First Release |
'''Version 0.12''' - 30/04/2010 | '''Version 0.12''' - 30/04/2010 | ||
− | Added up to 4 controllers | + | *Added up to 4 controllers |
+ | *Added Sound | ||
+ | *Added Bye Screen | ||
+ | *Changed Intro screen | ||
+ | *Detection of wiimote soft or hard shakes | ||
+ | |||
+ | '''Version 0.23''' - 16/06/2010 | ||
+ | *Added the homebrew hand cursors - combined the ones without the numbers into a single grey image (''saves time on loading'') and modified the look, now thinner | ||
+ | *Improved the way the letters are viewed when being picked up & dropped | ||
+ | *Changed the 'Bye' screen to now show a pile of letters falling from the sky | ||
+ | *Tweaked the welcome screen so it’s not clipped on other PAL/NTSC TV modes. Both the PAL 576 & PAL 480 views should look the same, but they don't, more letters can fit on the 50Hz screen, when in fact 50Hzs/576 should just show more detail. My Bad. | ||
+ | *Changed the way shadows work | ||
+ | *New better looking font - that old font was bad | ||
+ | |||
---- | ---- | ||
== Coming soon High Ocatane Wii == | == Coming soon High Ocatane Wii == |
Revision as of 23:29, 16 June 2010
FridgeMagnets | |
![]() | |
General | |
---|---|
Author(s) | Titmouse |
Type | Other game |
Version | 0.23 |
Language(s) | English |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
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Fridge Magnets is a little game that lets you move magnetic fridge letters about, bit of fun and learning for children.
Technical stuff
I used MS Visual Studio (I do feel slightly soiled), with the following settings:-
Property pages - Debugging set command to: C:\devkitPro\devkitPPC\bin\wiiload.exe set Command Arguments to: FridgeMagnets.dol - NMake set Build command line to: make -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/ Rebuild all: make clean && make -r 2>&1 | sed -e 's/\(.[a-zA-Z]\+\):\([0-9]\+\):/\1(\2):/ Clean Command line: make clean
Launch using visual studio by pressing F5 - this will run ‘wiiload.exe’ on the pc & pipe the compiled code (FridgeMagnets.dol) over to the Wii, the homebrew channel needs to be running to recieve.
Libraries - I only use the basic ‘libogc’ stuff...
LIBS := -lwiiuse -lbte -lfat -lasnd -logc –lm
Version 0.01 - 03/04/2010
- First Release
Version 0.12 - 30/04/2010
- Added up to 4 controllers
- Added Sound
- Added Bye Screen
- Changed Intro screen
- Detection of wiimote soft or hard shakes
Version 0.23 - 16/06/2010
- Added the homebrew hand cursors - combined the ones without the numbers into a single grey image (saves time on loading) and modified the look, now thinner
- Improved the way the letters are viewed when being picked up & dropped
- Changed the 'Bye' screen to now show a pile of letters falling from the sky
- Tweaked the welcome screen so it’s not clipped on other PAL/NTSC TV modes. Both the PAL 576 & PAL 480 views should look the same, but they don't, more letters can fit on the 50Hz screen, when in fact 50Hzs/576 should just show more detail. My Bad.
- Changed the way shadows work
- New better looking font - that old font was bad