Difference between revisions of "Neko Project II Wii"
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== Controls == | == Controls == | ||
− | Controls will eventually be modifiable in-emulator | + | Controls will eventually be modifiable in-emulator. |
{| class="wikitable" style="left;text-align:center;" | {| class="wikitable" style="left;text-align:center;" | ||
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| {{WiimotePlusButton}} || Escape | | {{WiimotePlusButton}} || Escape | ||
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− | | {{WiimoteHomeButton}} || | + | | {{WiimoteHomeButton}} || Menu |
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| {{WiimotePowerButton}} || Quit emulation and return to Loader. | | {{WiimotePowerButton}} || Quit emulation and return to Loader. | ||
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| {{WiimotePlusButton}} || Escape | | {{WiimotePlusButton}} || Escape | ||
|- | |- | ||
− | | {{WiimoteHomeButton}} || | + | | {{WiimoteHomeButton}} || Menu |
|- | |- | ||
| {{WiimotePowerButton}} || Quit emulation and return to Loader. | | {{WiimotePowerButton}} || Quit emulation and return to Loader. | ||
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| {{ClassicPlusButton}} || Escape | | {{ClassicPlusButton}} || Escape | ||
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− | | {{ClassicHomeButton}} || | + | | {{ClassicHomeButton}} || Menu |
|- | |- | ||
| {{WiimotePowerButton}} || Quit emulation and return to Loader. | | {{WiimotePowerButton}} || Quit emulation and return to Loader. |
Revision as of 08:54, 10 December 2009
- Not to be confused with Neko Project II.
Neko Project II Wii | |
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General | |
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Author(s) | SquidMan (Original by Yui) |
Type | Computer emulator |
Version | 0.1B2 |
Licence | HACKERCHANNEL License |
Links | |
Download | |
Source Included | |
Peripherals | |
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Neko Project II Wii is a port of the PC-9801 (PC98) emulator, Neko Project II. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric. Neko Project II was originally written by YUI.
This is a early version, and has few extra features. When you start Neko Project II Wii, you will be presented with a dialog to load disks. Press B to continue past this dialog.
There is 1 file that is required by Neko Project II Wii. This is the font.bmp file. It must be placed in SD:/PC98/DATA/ as font.bmp. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/. You may also store a control.xml file in SD:/PC98/DATA/ for custom control schemes.
To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go!
In order to build Neko Project II Wii, you will need the latest devkitPro, libfat, and SDL libraries. You will also need to slightly patch SDL, to expose the vmode variable. I'll leave this up to you to figure out ;)
To do
These are all the things that will be done in the near future. Feel free to add to this list. Please sort them properly.
High Priority
- Mid-emulation menus.
- Keyboard support.
Medium Priority
- Mouse via IR support.
Low Priority
- Get Touhou working (possibly use a debugging version of NP2 on PC to help)
Minor Additions
- (null)
Controls
Controls will eventually be modifiable in-emulator.
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Action |
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Arrow Keys |
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Space |
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Return |
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Z |
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X |
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Escape |
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Escape |
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Menu |
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Quit emulation and return to Loader. |
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Action |
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Arrow Keys |
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Space |
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Return |
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Z |
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X |
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Z |
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X |
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Escape |
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Escape |
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Menu |
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Quit emulation and return to Loader. |
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Action |
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Arrow Keys |
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Return |
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X |
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Z |
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Space |
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Left Shift |
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Right Shift |
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Left Shift |
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Right Shift |
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Escape |
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Escape |
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Menu |
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Quit emulation and return to Loader. |