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Difference between revisions of "Splatter Castle"

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m (New Infobox)
m (Robot: Cosmetic changes)
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{{Infobox homebrew
 
{{Infobox homebrew
| image      = [[Image:Splatter Castle Icon.png]]
+
| image      = [[File:Splatter Castle Icon.png]]
 
| title      = Splatter Castle
 
| title      = Splatter Castle
 
| type        = platform game
 
| type        = platform game
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'''Splatter castle''' is a platform game for Wii.  Development is still early.  Use at your own risk.
 
'''Splatter castle''' is a platform game for Wii.  Development is still early.  Use at your own risk.
  
==Controls==
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== Controls ==
 
{| class="wikitable" style="text-align:left;"
 
{| class="wikitable" style="text-align:left;"
 
|-
 
|-
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|}
 
|}
  
==Development Notes==
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== Development Notes ==
===Status===
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=== Status ===
 
* No sound yet
 
* No sound yet
 
* No game save function
 
* No game save function
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* Enemy collisions are a little awkward.
 
* Enemy collisions are a little awkward.
  
===Stuff that will be in next release===
+
=== Stuff that will be in next release ===
 
* (TBA)
 
* (TBA)
  
===Added in v.20090225===
+
=== Added in v.20090225 ===
 
* Various tweaks.
 
* Various tweaks.
 
* Improved player collision with blocks.
 
* Improved player collision with blocks.
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* The skeleton's bones now bounce, and there are skeletons with different weapons.
 
* The skeleton's bones now bounce, and there are skeletons with different weapons.
 
* New Levels
 
* New Levels
* Added lives system. If you run out of lives, you'll continue at the start of the level.
+
* Added lives system. If you run out of lives, you'll continue at the start of the level.
* Item shop (WIP). For now, everything is free, and most are similar to each other.
+
* Item shop (WIP). For now, everything is free, and most are similar to each other.
===Added in v.20090127===
+
=== Added in v.20090127 ===
 
* Backdash (press B)
 
* Backdash (press B)
* Increased the size of the player and some monsters (*1.25) This will allow more detail at some point.
+
* Increased the size of the player and some monsters (*1.25) This will allow more detail at some point.
 
* Fixed a block collision bug
 
* Fixed a block collision bug
 
* Weapon hits (a little) more precisely
 
* Weapon hits (a little) more precisely
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* Removed a bunch of redundant stuff; this version is smaller (oops)
 
* Removed a bunch of redundant stuff; this version is smaller (oops)
  
===Ideas / Stuff I may or may not add===
+
=== Ideas / Stuff I may or may not add ===
 
(If you have some ideas, feel free to put them on the talk page.)
 
(If you have some ideas, feel free to put them on the talk page.)
  
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* Traps
 
* Traps
 
* Stairs, ropes, etc
 
* Stairs, ropes, etc
* "Rounds" for replay value. Changes based on number of times game is completed.
+
* "Rounds" for replay value. Changes based on number of times game is completed.
  
==Screens==
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== Screens ==
[[Image:Splatter Title.png|Title Screen]]
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[[File:Splatter Title.png|Title Screen]]
[[Image:Splatter_004.png|I Hate Zombies]]
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[[File:Splatter_004.png|I Hate Zombies]]
[[Image:Splatter_003.png|The Tyrant]]
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[[File:Splatter_003.png|The Tyrant]]
  
[[category:Homebrew in Development]]
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[[Category:Homebrew in Development]]
[[category:Homebrew using GRRLib]]
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[[Category:Homebrew using GRRLib]]

Revision as of 18:18, 10 August 2009

Splatter Castle
Splatter Castle Icon.png
General
Author(s)SpiderDave
TypePlatform game
Version20090225
Links
Download
Website
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg Loads files from the Front SD slot

Splatter castle is a platform game for Wii. Development is still early. Use at your own risk.

Controls

WiimoteHorizontal.svg Action
Wiimote D-Pad Move
Wiimote 2 Button Jump
Wiimote 1 Button Attack
Wiimote D-Pad Up + Wiimote 1 Button Special weapon
Wiimote B Button Back Dash
Wiimote HOME Button HOME menu (up/down to change, 2 to confirm choice)

Development Notes

Status

  • No sound yet
  • No game save function
  • Kind of short, and lacking in enemy types.
  • Enemy collisions are a little awkward.

Stuff that will be in next release

  • (TBA)

Added in v.20090225

  • Various tweaks.
  • Improved player collision with blocks.
  • New Enemies:
    • Will-O-the-Wisp
    • Turbo Zombies
  • The skeleton's bones now bounce, and there are skeletons with different weapons.
  • New Levels
  • Added lives system. If you run out of lives, you'll continue at the start of the level.
  • Item shop (WIP). For now, everything is free, and most are similar to each other.

Added in v.20090127

  • Backdash (press B)
  • Increased the size of the player and some monsters (*1.25) This will allow more detail at some point.
  • Fixed a block collision bug
  • Weapon hits (a little) more precisely
  • Fixed a bug preventing 'game over' when you die
  • Greatly reduced HP
  • Enemy: Leap Spiders
  • Boss: The Tyrant
  • Crouching attack
  • Removed a bunch of redundant stuff; this version is smaller (oops)

Ideas / Stuff I may or may not add

(If you have some ideas, feel free to put them on the talk page.)

  • More blood and gore
  • A variety of weapons for both the player and monsters
  • Item shop - buy weapons, skills
  • Save point (or room or item, etc)
  • Traps
  • Stairs, ropes, etc
  • "Rounds" for replay value. Changes based on number of times game is completed.

Screens

Title Screen I Hate Zombies The Tyrant