Difference between revisions of "Goblin's Cube"
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=== Buttons === | === Buttons === | ||
− | == | + | |
+ | {| border="0" style="width:50%" | ||
+ | | '''Right hand''' | ||
{| class="wikitable" style="left;text-align:center;" | {| class="wikitable" style="left;text-align:center;" | ||
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| {{WiimoteHomeButton}} || Exit | | {{WiimoteHomeButton}} || Exit | ||
|} | |} | ||
− | + | | '''Left hand''' | |
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{| class="wikitable" style="left;text-align:center;" | {| class="wikitable" style="left;text-align:center;" | ||
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| {{NunchuckZButton}} || Hold the current piece (used to rotate a face) | | {{NunchuckZButton}} || Hold the current piece (used to rotate a face) | ||
+ | |} | ||
|} | |} | ||
[[category:Homebrew in Development]] | [[category:Homebrew in Development]] |
Revision as of 00:56, 6 May 2009
Goblin's Cube | |
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General | |
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Author(s) | Sponters |
Type | Game |
License | GNU General Public License v2.0 |
Links | |
[[download|Download]] | |
[[code.google.com|Website]] | |
[[source|Source]] | |
Peripherals | |
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Goblin's Cube is Rubik's Cube game that uses the wiimote's and nunchuck's accelerometers to control the cube.
Controls
The game's current version assumes that the wiimote will be held with the right hand and the nunchuck with the left hand.
Orientation
Cube
At any moment the cube has one face called the "Front" face, which is always visible on the screen. Using this face as reference, the game defines the other faces as: "Top", "Bottom", "Left", "Right" and "Back".
Hands
The wiimote's and the nunchuck's motion detection are used to move the hands around the cube. Each hand has only six possible positions available, depending on which axis (relative to the control) the gravity vector is pointing, as shown in the following table.
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