Difference between revisions of "Quake Wii"
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m (→Release Notes: im prety sure nintendo calls it a nunchuck (one word)) |
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*Fixed compatibility bugs with libogc 1.7.*. | *Fixed compatibility bugs with libogc 1.7.*. | ||
*TCP Client enabled, thanks Q1Rev. | *TCP Client enabled, thanks Q1Rev. | ||
− | *Better | + | *Better nunchuck controls. |
− | *Shouldn't need | + | *Shouldn't need nunchuck reattached to be detected. |
*Removed old file system access methods. | *Removed old file system access methods. | ||
*Bug fixes. | *Bug fixes. | ||
− | |||
− | |||
== Milestones == | == Milestones == |
Revision as of 06:36, 3 May 2009
Quake | |
![]() | |
General | |
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Author(s) | Piko |
Type | Port/Game |
Version | 0.07 |
Links | |
[[Quake 0.07|Download]] | |
[[Quake 0.07 Source|Source]] | |
Peripherals | |
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A branch of Eluan's QuakeGX port.
Release Notes
Piko GX 0.07
- The player skins will be set to the ranger's default skin, until I can get player colors working correctly.
- Bug fixes.
Piko GX 0.06
- Gamecube controller enabled, no default bindings.
- Classic controller enabled, no default bindings.
- Improved controller input detection.
- Configurations will be saved.
- Input code clean up.
- Bug fixes.
Piko GX 0.05
- Fixed compatibility bugs with libogc 1.7.*.
- TCP Client enabled, thanks Q1Rev.
- Better nunchuck controls.
- Shouldn't need nunchuck reattached to be detected.
- Removed old file system access methods.
- Bug fixes.
Milestones
(GX 1.00)
- Loading id1 data from USB drive, or DVD.
- Being able to host network games.
- Connection to master server to get Quake-Wii server list.
- In menu mod loading, or configuration file so you can execute QuakeGX with different arguments.
- Ability to use Classic controller, and Balance board for controls.
- Keyboard Support