User talk:Piko
Jump to navigation
Jump to search
Quake 1 Network patch
freaking sweet work Piko. Thanks. Got a request now. Then nunchuck support in Q1Rev is more responsive and you don't have to reconnect it at the start of the game, can you port this over too?--FUNKAMATIC ~talk 02:11, 25 April 2009 (UTC)
- Well I should be able too, but first I want to get QuakeGX to work with the latest version of libOGC, and not bug out. I think I've nearly located the bug. The network code only works with the latest version of libOGC, but for some reason QuakeGX bugs out. I've think I've pinned it down to something wrong with view.c. I thought this was just a copy of the quake original, but apparently it's modified, and I think the bug is originating from there. —Preceding unsigned comment added by Piko (talk • contribs) 02:25, 25 April 2009 (UTC)
- uggh. good luck. can't wait until it works.--FUNKAMATIC ~talk 06:51, 25 April 2009 (UTC)
Hi is it possible to play online with other people at quakeone.net on the servers listed? I tried but i got a bunch of errors and random stuff, i tried to get the right maps but i didn't know where to put them. It also crashes sometimes saying something about 40 bytes or bits or something. I would email you or something but i cant find any other way to talk to you. Stephen304 23:56, 13 June 2010 (UTC)
Use ~~~~
Please use ~~~~ to sign your comments. LoganA 10:13, 25 April 2009 (UTC)