In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Splatter Castle"

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(notes for next version)
(New Release: Splatter Castle v.20090225)
Line 4: Line 4:
 
| desc = Castlevania style platform game
 
| desc = Castlevania style platform game
 
| type = Platformer
 
| type = Platformer
| version = 20090127
+
| version = 20090225
 
| download = [http://spiderdave.wikidot.com/splattercastle here]
 
| download = [http://spiderdave.wikidot.com/splattercastle here]
 
| source = Nope.  Maybe later.
 
| source = Nope.  Maybe later.
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===Stuff that will be in next release===
 
===Stuff that will be in next release===
 +
* (TBA)
 +
 +
===Added in v.20090225===
 
* Various tweaks.
 
* Various tweaks.
 
* Improved player collision with blocks.
 
* Improved player collision with blocks.
Line 39: Line 42:
 
* New Levels
 
* New Levels
 
* Added lives system.  If you run out of lives, you'll continue at the start of the level.
 
* Added lives system.  If you run out of lives, you'll continue at the start of the level.
* Item shop (WIP)
+
* Item shop (WIP).  For now, everything is free, and most are similar to each other.
 
 
 
===Added in v.20090127===
 
===Added in v.20090127===
 
* Backdash (press B)
 
* Backdash (press B)
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==Screens==
 
==Screens==
 
[[Image:Splatter Title.png|Title Screen]]
 
[[Image:Splatter Title.png|Title Screen]]
[[Image:Splatter 002.png|The Bridge]]
+
[[Image:Splatter_004.png|I Hate Zombies]]
[[Image:Splatter 003.png|The Tyrant]]
+
[[Image:Splatter_003.png|The Tyrant]]
  
 
[[category:Homebrew in Development]]
 
[[category:Homebrew in Development]]
 
[[category:Homebrew using GRRLib]]
 
[[category:Homebrew using GRRLib]]

Revision as of 13:20, 25 February 2009

Splatter Castle
Splatter Castle Icon.png
General
TypePlatformer
Version20090225
Links
[[here|Download]]
Source
Peripherals
Wiimote1.svg Loads files from the Front SD slot

Splatter castle is a platform game for Wii. Development is still early. Use at your own risk.

Controls

  • Hold wiimote sideways
  • Control pad to move
  • Jump Button = 2
  • Attack Button = 1
  • Up+Attack = Special weapon
  • B = Back Dash
  • Home = home menu (up/down to change, 2 to confirm choice)

Development Notes

Status

  • No sound yet
  • No game save function
  • Kind of short, and lacking in enemy types.
  • Enemy collisions are a little awkward.

Stuff that will be in next release

  • (TBA)

Added in v.20090225

  • Various tweaks.
  • Improved player collision with blocks.
  • New Enemies:
    • Will-O-the-Wisp
    • Turbo Zombies
  • The skeleton's bones now bounce, and there are skeletons with different weapons.
  • New Levels
  • Added lives system. If you run out of lives, you'll continue at the start of the level.
  • Item shop (WIP). For now, everything is free, and most are similar to each other.

Added in v.20090127

  • Backdash (press B)
  • Increased the size of the player and some monsters (*1.25) This will allow more detail at some point.
  • Fixed a block collision bug
  • Weapon hits (a little) more precisely
  • Fixed a bug preventing 'game over' when you die
  • Greatly reduced HP
  • Enemy: Leap Spiders
  • Boss: The Tyrant
  • Crouching attack
  • Removed a bunch of redundant stuff; this version is smaller (oops)

Ideas / Stuff I may or may not add

(If you have some ideas, feel free to put them on the talk page.)

  • More blood and gore
  • A variety of weapons for both the player and monsters
  • Item shop - buy weapons, skills
  • Save point (or room or item, etc)
  • Traps
  • Stairs, ropes, etc
  • "Rounds" for replay value. Changes based on number of times game is completed.

Screens

Title Screen I Hate Zombies The Tyrant