Difference between revisions of "Splatter Castle"
Jump to navigation
Jump to search
SpiderDave (talk | contribs) (notes for next version) |
SpiderDave (talk | contribs) (New Release: Splatter Castle v.20090225) |
||
Line 4: | Line 4: | ||
| desc = Castlevania style platform game | | desc = Castlevania style platform game | ||
| type = Platformer | | type = Platformer | ||
− | | version = | + | | version = 20090225 |
| download = [http://spiderdave.wikidot.com/splattercastle here] | | download = [http://spiderdave.wikidot.com/splattercastle here] | ||
| source = Nope. Maybe later. | | source = Nope. Maybe later. | ||
Line 31: | Line 31: | ||
===Stuff that will be in next release=== | ===Stuff that will be in next release=== | ||
+ | * (TBA) | ||
+ | |||
+ | ===Added in v.20090225=== | ||
* Various tweaks. | * Various tweaks. | ||
* Improved player collision with blocks. | * Improved player collision with blocks. | ||
Line 39: | Line 42: | ||
* New Levels | * New Levels | ||
* Added lives system. If you run out of lives, you'll continue at the start of the level. | * Added lives system. If you run out of lives, you'll continue at the start of the level. | ||
− | * Item shop (WIP) | + | * Item shop (WIP). For now, everything is free, and most are similar to each other. |
− | |||
===Added in v.20090127=== | ===Added in v.20090127=== | ||
* Backdash (press B) | * Backdash (press B) | ||
Line 66: | Line 68: | ||
==Screens== | ==Screens== | ||
[[Image:Splatter Title.png|Title Screen]] | [[Image:Splatter Title.png|Title Screen]] | ||
− | [[Image: | + | [[Image:Splatter_004.png|I Hate Zombies]] |
− | [[Image: | + | [[Image:Splatter_003.png|The Tyrant]] |
[[category:Homebrew in Development]] | [[category:Homebrew in Development]] | ||
[[category:Homebrew using GRRLib]] | [[category:Homebrew using GRRLib]] |
Revision as of 13:20, 25 February 2009
Splatter Castle | |
![]() | |
General | |
---|---|
Type | Platformer |
Version | 20090225 |
Links | |
[[here|Download]] | |
Source | |
Peripherals | |
![]() ![]() |
Splatter castle is a platform game for Wii. Development is still early. Use at your own risk.
Controls
- Hold wiimote sideways
- Control pad to move
- Jump Button = 2
- Attack Button = 1
- Up+Attack = Special weapon
- B = Back Dash
- Home = home menu (up/down to change, 2 to confirm choice)
Development Notes
Status
- No sound yet
- No game save function
- Kind of short, and lacking in enemy types.
- Enemy collisions are a little awkward.
Stuff that will be in next release
- (TBA)
Added in v.20090225
- Various tweaks.
- Improved player collision with blocks.
- New Enemies:
- Will-O-the-Wisp
- Turbo Zombies
- The skeleton's bones now bounce, and there are skeletons with different weapons.
- New Levels
- Added lives system. If you run out of lives, you'll continue at the start of the level.
- Item shop (WIP). For now, everything is free, and most are similar to each other.
Added in v.20090127
- Backdash (press B)
- Increased the size of the player and some monsters (*1.25) This will allow more detail at some point.
- Fixed a block collision bug
- Weapon hits (a little) more precisely
- Fixed a bug preventing 'game over' when you die
- Greatly reduced HP
- Enemy: Leap Spiders
- Boss: The Tyrant
- Crouching attack
- Removed a bunch of redundant stuff; this version is smaller (oops)
Ideas / Stuff I may or may not add
(If you have some ideas, feel free to put them on the talk page.)
- More blood and gore
- A variety of weapons for both the player and monsters
- Item shop - buy weapons, skills
- Save point (or room or item, etc)
- Traps
- Stairs, ropes, etc
- "Rounds" for replay value. Changes based on number of times game is completed.