Difference between revisions of "SYASokoban Wii"
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== Known Issues / Todo List == | == Known Issues / Todo List == | ||
− | * Adjust message box screen | + | * <s>Adjust message box screen</s> |
− | * Ajust level select screen | + | * <s>Ajust level select screen</s> |
* Add background music | * Add background music | ||
Revision as of 01:25, 30 January 2009
SYASokoban Wii | |
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General | |
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Author(s) | Shin-NiL |
Type | Game |
Links | |
[[Syasokoban-0.2.zip|Download]] | |
[[shinnil.co.cc (portuguese)|Website]] | |
Source | |
Peripherals | |
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Description
SYASokoban Wii is a initial port of David Joffe's (http://grayskygames.com) SYASokoban game. Still Yet Another Sokoban is an implementation of the popular Sokoban puzzle game. The goal is to push the crates onto the designated squares without getting stuck.
Features
- "Unlimited" undo
- Wiimote IR controls + path finding
- Many included levels
- Can add new sets of levels
Controls
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Action |
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point |
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move |
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move to a certain point |
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choose levels |
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undo move |
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reset stage |
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show about screen |
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exit |
Video
http://br.youtube.com/watch?v=llbse09O2zg
History
2009/01/29 0.2
- Fixed exit messagem box screen
- Fixed level select screen
2009/01/17 0.1b
- Initial release;
Known Issues / Todo List
Adjust message box screenAjust level select screen- Add background music
Special Thanks
- David Joffe for the SYASokoban original code
- mindcry, devildante, yohanes and jendave.hudson for the work with SDL port
- All Wii homebrew community