In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Scogger"

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(New page: {{Infobox homebrewapp | image = 200px | title = Scogger | desc = Puzzle game of a frog | type = Game | author = [[User:Scogni...)
 
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'''WiiPoker''' is a homemade version of Jacks or Better Video Poker for the Wii. It is written with [http://www.devkitpro.org/libogc/ libogc] and [[Homebrew_apps/GRRLIB|GRRLIB]]. The source also includes a generic card game library written to enable rapid development of any card game for the Wii. A sourceforge project of the PC version of the library exists [http://sourceforge.net/projects/opencardlibrary/ here].
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'''Scogger''' for Wii is a porting I made of the “famous” Nintendo DS and PSP game Scogger I wrote a months ago.
  
==Project Info==
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==How to play ==
The svn repository can be found here: [http://wiipoker.googlecode.com wiipoker.googlecode.com].
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The game is almost identical to the original, with same levels (10 random out of 100 avaiable), except here you cannot use the stylus for obvious reasons, but it can take advantage of the wiimote!
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The goal of the game is to make the frog jump over all the tree trunks.
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You can use the Gamecube pad, the Wiimote, or the Wiimote d-pad.
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The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit!
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Remember that the frog cannot jump backward, and pressing B on the Wiimote (or A in the Gamecube pad) to restart the level!
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Clean the stage to go to the next level (they are 10) or press (+) or START to go to the next one.
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This trick is only avaiable if you make the so called “konami trick” (you know what is that, don’t you?) at the titlescreen, (with the exception “B” and “A” button are mapped to (-) and (+) on the Wiimote).
  
 
==Releases==
 
==Releases==
'''2008.06.03''' - v0.1 - Initial Release
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'''2008.06.08''' - v0.2 - Initial Release
  
 
==Controls==
 
==Controls==
Controls are subject to change and these may not be the final controls
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Button !! Action
 
! Button !! Action
 
|-
 
|-
| [[Image:ButtonA.png|24px]] || Hold Card
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| [[Image:ButtonUp.png|24px]] || Move frog Up
 
|-
 
|-
| [[Image:ButtonB.png|32px]] || New Game (Draw)
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| [[Image:ButtonDown.png|24px]] || Move frog Down
 
|-
 
|-
| [[Image:Button-.svg|24px]] || Decrease Bet
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| [[Image:ButtonLeft.png|20px]] || Move frog Left
 
|-
 
|-
| [[Image:Buttonplus.png|24px]] || Increase Bet
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| [[Image:ButtonRight.png|20px]] || Move frog Right
 
|-
 
|-
| [[Image:ButtonLeft.png|20px]] || Move Left
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| [[Image:ButtonA.png|24px]] || Make the frog jump where the cursor is pointed
 
|-
 
|-
| [[Image:ButtonRight.png|20px]] || Move Right
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| [[Image:ButtonB.png|32px]] || Restart Level
 
|-
 
|-
| [[Image:Buttonhome.png|24px]] || Menu
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| [[Image:Button-.svg|24px]] || Toggle Music
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|-
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| [[Image:Buttonplus.png|24px]] || Skip level (requires trick)
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|-
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| [[Image:Buttonhome.png|24px]] || Pause
 
|}
 
|}
[[category:Homebrew using GRRLib]]
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[[category:Homebrew]]

Revision as of 17:59, 8 June 2008

Scogger
200px
General
Author(s)Scognito
TypeGame
Links
[[[]|Download]]
[[[]|Source]]
Peripherals
Wiimote1.svg GameCube Controller

Scogger for Wii is a porting I made of the “famous” Nintendo DS and PSP game Scogger I wrote a months ago.

How to play

The game is almost identical to the original, with same levels (10 random out of 100 avaiable), except here you cannot use the stylus for obvious reasons, but it can take advantage of the wiimote! The goal of the game is to make the frog jump over all the tree trunks. You can use the Gamecube pad, the Wiimote, or the Wiimote d-pad. The only avaiable direction the frog can move are forward, left and right (no diagonals), with no jump distance limit! Remember that the frog cannot jump backward, and pressing B on the Wiimote (or A in the Gamecube pad) to restart the level! Clean the stage to go to the next level (they are 10) or press (+) or START to go to the next one. This trick is only avaiable if you make the so called “konami trick” (you know what is that, don’t you?) at the titlescreen, (with the exception “B” and “A” button are mapped to (-) and (+) on the Wiimote).

Releases

2008.06.08 - v0.2 - Initial Release

Controls

Button Action
24px Move frog Up
24px Move frog Down
20px Move frog Left
20px Move frog Right
ButtonA.png Make the frog jump where the cursor is pointed
32px Restart Level
Button-.svg Toggle Music
24px Skip level (requires trick)
24px Pause