In memory of Ben “bushing” Byer, who passed away on Monday, February 8th, 2016.

Difference between revisions of "Two Point Five"

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| type        = demo
 
| type        = demo
 
| author      = [[User:ThatOtherperson|ThatOtherPerson]]
 
| author      = [[User:ThatOtherperson|ThatOtherPerson]]
| download    = http://www.multiupload.com/MP7J42D19J
+
| version    = 1.1
| website    = http://thatotherdev.wordpress.com/
+
| download    = http://platonicrobot.com/filehost/specific.php?idnum=45
 +
| website    = http://thatotherdev.com/
 
| peripherals = {{Wiimote1}} {{Nunchuk}} {{SensorBar}} {{ClassicController}}
 
| peripherals = {{Wiimote1}} {{Nunchuk}} {{SensorBar}} {{ClassicController}}
 
| hbb        = yes
 
| hbb        = yes
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== Changes ==
 
== Changes ==
  
v1.1 - August 1, 2010 - http://www.multiupload.com/MP7J42D19J
+
v1.1 - August 1, 2010
 
* Walls are now textured.
 
* Walls are now textured.
 
* Collision detection (walls are now solid).
 
* Collision detection (walls are now solid).
 
* Added classic controller support.
 
* Added classic controller support.
  
v1.0 - December 8, 2009 - http://www.multiupload.com/6SBC3VIY52
+
v1.0 - December 8, 2009
 
* first build of the game.
 
* first build of the game.
  
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http://www.flickr.com/photos/aubergene/884052628/
 
http://www.flickr.com/photos/aubergene/884052628/
  
== Video of v1.1 ==
+
== Media ==
  
 
{|
 
{|

Revision as of 16:41, 15 March 2012

TwoPointFive
General
Author(s)ThatOtherPerson
TypeDemo
Version1.1
Links
Download
Website
Downloadable via the Homebrew Browser
Peripherals
Wiimote1.svg Nunchuck alternative.svg SensorBar.svg ClassicController.svg

TwoPointFive is a first person perspective demo with pseudo 3D graphics (similar to games such as Wolfenstein 3D). The environment that you wander around in is a randomly generated maze.

Controls

Wiimote.svg Nunchuck alternative.svg ClassicController.svg Action
Wii Remote Aim Classic Right Control Stick Aim
Nunchuck Control Stick Classic Left Control Stick Move
Wiimote A Button Classic L Trigger Don't turn

Changes

v1.1 - August 1, 2010

  • Walls are now textured.
  • Collision detection (walls are now solid).
  • Added classic controller support.

v1.0 - December 8, 2009

  • first build of the game.

Additional credits

Wall texture by aubergene. http://www.flickr.com/photos/aubergene/884052628/

Media