Difference between revisions of "Q2Rev"
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A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc. | A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc. | ||
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− | The engine is | + | The engine is feature-complete, with sound, network play, and CD music track playback. For technical reasons, the Capture The Flag module is not included in this engine; you will need to play [[Q2CTFRev]] for that purpose. |
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− | New features | + | New features since Release 2 of Quake Rev PAK: |
− | * | + | * CD Music track playback is now available! |
− | * | + | * Key aliases. With the new "keyalias" command, you can map any key in your controller to any other one, letting you customize your controls any way you like. |
+ | * If a game crashes, and the engine is able to tell, it will create a "QRevPAK.err" file containing the date/time and the cause of the crash. | ||
+ | * The [+] and [-] buttons now move through your inventory, instead of going with fixed keys. Remember to press [1] ( = Enter key, if unaliased) to activate the selected item. | ||
+ | * The "c" / On-screen Keyboard combo button now behaves differently. The "c" key command (Crouch) is sent immediately; the On-Screen keyboard is shown upon key release. However, if the key is held for more than 0.5 seconds, the On-Screen keyboard won't appear at all. | ||
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| {{Wiimote2Button}} || || {{ClassicBButton}} || {{GCBButton}} || ESC | | {{Wiimote2Button}} || || {{ClassicBButton}} || {{GCBButton}} || ESC | ||
|- | |- | ||
− | | {{WiimotePlusButton}} || || {{ClassicXButton}} || {{GCXButton}} || | + | | {{WiimotePlusButton}} || || {{ClassicXButton}} || {{GCXButton}} || Next item in inventory |
|- | |- | ||
− | | {{WiimoteMinusButton}} || || {{ClassicYButton}} || {{GCYButton}} || | + | | {{WiimoteMinusButton}} || || {{ClassicYButton}} || {{GCYButton}} || Previous item in inventory |
|- | |- | ||
| {{WiimoteBButton}} || || {{ClassicLTrigger}} || {{GCLTrigger}} || Left Mouse Button (Fire, usually) | | {{WiimoteBButton}} || || {{ClassicLTrigger}} || {{GCLTrigger}} || Left Mouse Button (Fire, usually) | ||
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| || || {{ClassicZLButton}} || || Enables or disables on-screen keyboard | | || || {{ClassicZLButton}} || || Enables or disables on-screen keyboard | ||
|- | |- | ||
− | | || {{NunchukCButton}} || || || "c" key / Enables or disables on-screen keyboard | + | | || {{NunchukCButton}} || || || "c" key (Crouch, usually) / Enables or disables on-screen keyboard (if held less than 0.5 seconds) |
|- | |- | ||
| {{WiimoteHomeButton}} || || {{ClassicHomeButton}} || {{GCStartButton}} || "F1" / "y" keys | | {{WiimoteHomeButton}} || || {{ClassicHomeButton}} || {{GCStartButton}} || "F1" / "y" keys |
Revision as of 00:51, 6 February 2012
Q2Rev (now part of Quake Rev PAK) | |
![]() | |
General | |
---|---|
Author(s) | Izhido |
Type | Game engine |
Links | |
Download | |
Source | |
Downloadable via the Homebrew Browser | |
Peripherals | |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
A port of the original id Tech 2 engine (Quake II) to the Nintendo Wii, compiled using devkitPPC / libogc.
Q2Rev, as a standalone application, has been deprecated. It is now part of Quake Rev PAK.
The engine is feature-complete, with sound, network play, and CD music track playback. For technical reasons, the Capture The Flag module is not included in this engine; you will need to play Q2CTFRev for that purpose.
New features since Release 2 of Quake Rev PAK:
- CD Music track playback is now available!
- Key aliases. With the new "keyalias" command, you can map any key in your controller to any other one, letting you customize your controls any way you like.
- If a game crashes, and the engine is able to tell, it will create a "QRevPAK.err" file containing the date/time and the cause of the crash.
- The [+] and [-] buttons now move through your inventory, instead of going with fixed keys. Remember to press [1] ( = Enter key, if unaliased) to activate the selected item.
- The "c" / On-screen Keyboard combo button now behaves differently. The "c" key command (Crouch) is sent immediately; the On-Screen keyboard is shown upon key release. However, if the key is held for more than 0.5 seconds, the On-Screen keyboard won't appear at all.
The project is being hosted at http://code.google.com/p/qrevpak .
Any comments about the engine are welcome to heribertod@gmail.com.
Installation
In order to play Quake II with this engine, please follow these instructions:
- Download the QRevPAK.R*.zip to your computer
- Copy the contents of the archive to a folder called /apps/QRevPAK/ in your storage media (SD card or USB stick)
- Copy the /baseq2 folder (shareware or full, bought, game), from your computer, also at the /apps/QRevPAK/ folder. (NOTE: Previous versions of Q2Rev required these files at the root of the media card. This is no longer the case.)
- Start "Quake Rev PAK" on the Homebrew Channel (or any suitable app launcher).
Controls
License
Original source code (C) 1997-2001 Id Software, Inc.
Modifications (c) 2009-2010 Heriberto Delgado.
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
All trademarks or registered trademarks used are properties of their respective owners.