Difference between revisions of "Sudoku2"
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{{Infobox homebrewapp | {{Infobox homebrewapp | ||
| title = Sudoku 2b | | title = Sudoku 2b | ||
− | | image = [[ | + | | image = [[File:Sudoku.png]] |
| desc = Sudoku puzzle game | | desc = Sudoku puzzle game | ||
| type = Game | | type = Game | ||
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}} | }} | ||
− | ==Introduction== | + | == Introduction == |
Used 0.1b version as model. | Used 0.1b version as model. | ||
− | ==Details== | + | == Details == |
Presently at version 0.2b of the game, the following has been implemented. | Presently at version 0.2b of the game, the following has been implemented. | ||
*a better sprite | *a better sprite | ||
Line 28: | Line 28: | ||
The game will check for any incorrect cells (i.e. duplicate numbers in any row, column or 3x3 cell). Any incorrect cells will be highlighted with a red tint. | The game will check for any incorrect cells (i.e. duplicate numbers in any row, column or 3x3 cell). Any incorrect cells will be highlighted with a red tint. | ||
− | ==Controls== | + | == Controls == |
Hold the [http://en.wikipedia.org/wiki/Wiimote Wiimote] sideways as per {{WiimoteHorizontal}} (NES Style) | Hold the [http://en.wikipedia.org/wiki/Wiimote Wiimote] sideways as per {{WiimoteHorizontal}} (NES Style) | ||
{| class="wikitable" style="text-align: center; width: 36ex" | {| class="wikitable" style="text-align: center; width: 36ex" | ||
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|} | |} | ||
− | ==Credits== | + | == Credits == |
Credit where credit is due.. | Credit where credit is due.. | ||
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[[devkitPro]] was used to build the program. | [[devkitPro]] was used to build the program. | ||
− | ==Coming soon== | + | == Coming soon == |
Have any idea ? e-mail me at: bmic.universitando@gmail.com | Have any idea ? e-mail me at: bmic.universitando@gmail.com |
Revision as of 18:18, 10 August 2009
Sudoku 2b | |
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General | |
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Author(s) | bmic |
Type | Game |
Links | |
[[v0.2b|Download]] | |
[[wiisudoku2bsrc.rar|Source]] | |
Peripherals | |
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Introduction
Used 0.1b version as model.
Details
Presently at version 0.2b of the game, the following has been implemented.
- a better sprite
- audio
The puzzle is controlled by moving an on screen cursor. The cursor will wraparound the edges of the puzzle if you try to move past the edge.
The value under the cursor is incremented/decremented to the desired value. Value '0' is shown as a blank cell. Values are wraparound from 0 to 9 as well.
If desired, the user may mark a cell as 'uncertain' by pressing the 'A' button. This can be toggled off if desired via the same button. 'uncertain' cells are marked with a gray background.
The game will check for any incorrect cells (i.e. duplicate numbers in any row, column or 3x3 cell). Any incorrect cells will be highlighted with a red tint.
Controls
Hold the Wiimote sideways as per (NES Style)
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Action |
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Control navigation |
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Display menu |
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Decrement number |
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Increment number |
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Screen capture (if enabled) |
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Save game to SD card |
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Toggle 'uncertain' flag for cell |
Credits
Credit where credit is due..
Version 0.1b
Sudoku Puzzle generator currently uses ssudg. This might change in the future after further investigation of suitable alternatives.
libraries used
- libogc/libfat
- pngu/libpng
- freetype2
Photoshop was used to create the tiles graphics.
devkitPro was used to build the program.
Coming soon
Have any idea ? e-mail me at: bmic.universitando@gmail.com